// BioGen.h /* Interfaces to the various biome generators: - cBioGenConstant - cBioGenCheckerboard - cBioGenDistortedVoronoi */ #pragma once #include "ComposableGenerator.h" #include "../Noise/Noise.h" #include "../VoronoiMap.h" class cBioGenConstant : public cBiomeGen { public: cBioGenConstant(void) : m_Biome(biPlains) { } protected: EMCSBiome m_Biome; // cBiomeGen overrides: virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; }; /** A simple cache that stores N most recently generated chunks' biomes; N being settable upon creation */ class cBioGenCache : public cBiomeGen { using Super = cBiomeGen; public: cBioGenCache(cBiomeGen & a_BioGenToCache, size_t a_CacheSize); protected: friend class cBioGenMulticache; cBiomeGen & m_BioGenToCache; struct sCacheData { cChunkCoords m_Coords; cChunkDef::BiomeMap m_BiomeMap; /** Default constructor: Fill in bogus coords so that the item is not used in the cache until properly * calculated. */ sCacheData() : m_Coords(0x7fffffff, 0x7fffffff) { } }; // To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data size_t m_CacheSize; std::vector m_CacheOrder; // MRU-ized order, indices into m_CacheData array std::vector m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used // Cache statistics size_t m_NumHits; size_t m_NumMisses; size_t m_TotalChain; // Number of cache items walked to get to a hit (only added for hits) virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; }; class cBioGenMulticache : public cBiomeGen { using Super = cBiomeGen; public: /* Creates a new multicache - a cache that divides the caching into several sub-caches based on the chunk coords. This allows us to use shorter cache depths with faster lookups for more covered area. (#381) a_SubCacheSize defines the size of each sub-cache a_NumSubCaches defines how many sub-caches are used for the multicache. */ cBioGenMulticache(std::unique_ptr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches); protected: /** Number of sub-caches. Pulled out of m_Caches.size() for faster access. */ size_t m_NumSubCaches; /** Individual sub-caches. */ std::vector> m_Caches; /** The underlying biome generator. */ std::unique_ptr m_Underlying; virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; }; /** Base class for generators that use a list of available biomes. This class takes care of the list. */ class cBiomeGenList : public cBiomeGen { using Super = cBiomeGen; protected: // List of biomes that the generator is allowed to generate: typedef std::vector EMCSBiomes; EMCSBiomes m_Biomes; int m_BiomesCount; // Pulled out of m_Biomes for faster access /** Parses the INI file setting string into m_Biomes. */ void InitializeBiomes(const AString & a_Biomes); }; class cBioGenCheckerboard : public cBiomeGenList { using Super = cBiomeGenList; protected: int m_BiomeSize; // cBiomeGen overrides: virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; }; class cBioGenVoronoi : public cBiomeGenList { using Super = cBiomeGenList; public: cBioGenVoronoi(int a_Seed) : m_Voronoi(a_Seed) { } protected: cVoronoiMap m_Voronoi; // cBiomeGen overrides: virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; EMCSBiome VoronoiBiome(int a_BlockX, int a_BlockZ); }; class cBioGenDistortedVoronoi : public cBiomeGenList { using Super = cBiomeGenList; public: cBioGenDistortedVoronoi(int a_Seed) : m_Noise(a_Seed), m_Voronoi(a_Seed), m_CellSize(0) { } protected: /** Noise used for the distortion */ cNoise m_Noise; /** The underlying Voronoi map of the biomes */ cVoronoiMap m_Voronoi; /** Size of the Voronoi cells, also used for distortion amplitude */ int m_CellSize; // cBiomeGen overrides: virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; /** Distorts the coords using a Perlin-like noise */ void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ); }; class cBioGenMultiStepMap : public cBiomeGen { using Super = cBiomeGen; public: cBioGenMultiStepMap(int a_Seed); protected: // Noises used for composing the perlin-noise: cNoise m_Noise1; cNoise m_Noise2; cNoise m_Noise3; cNoise m_Noise4; cNoise m_Noise5; cNoise m_Noise6; int m_Seed; int m_OceanCellSize; int m_MushroomIslandSize; int m_RiverCellSize; double m_RiverWidthThreshold; float m_LandBiomesSize; typedef int IntMap[17 * 17]; // x + 17 * z, expected trimmed into [0..255] range typedef double DblMap[17 * 17]; // x + 17 * z, expected trimmed into [0..1] range // cBiomeGen overrides: virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; /** Step 1: Decides between ocean, land and mushroom, using a DistVoronoi with special conditions and post-processing for mushroom islands Sets biomes to biOcean, -1 (i.e. land), biMushroomIsland or biMushroomShore. */ void DecideOceanLandMushroom(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap); /** Step 2: Add rivers to the land Flips some "-1" biomes into biRiver. */ void AddRivers(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap); /** Step 3: Decide land biomes using a temperature / humidity map; freeze ocean / river in low temperatures. Flips all remaining "-1" biomes into land biomes. Also flips some biOcean and biRiver into biFrozenOcean, biFrozenRiver, based on temp map. */ void ApplyTemperatureHumidity(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap); /** Distorts the coords using a Perlin-like noise, with a specified cell-size */ void Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX, int & a_DistortedZ, int a_CellSize); /** Builds two Perlin-noise maps, one for temperature, the other for humidity. Trims both into [0..255] range */ void BuildTemperatureHumidityMaps(cChunkCoords a_ChunkCoords, IntMap & a_TemperatureMap, IntMap & a_HumidityMap); /** Flips all remaining "-1" biomes into land biomes using the two maps */ void DecideLandBiomes( cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap, const IntMap & a_HumidityMap ); /** Flips biOcean and biRiver into biFrozenOcean and biFrozenRiver if the temperature is too low */ void FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, const IntMap & a_TemperatureMap); }; class cBioGenTwoLevel : public cBiomeGen { using Super = cBiomeGen; public: cBioGenTwoLevel(int a_Seed); protected: /** The Voronoi map that decides the groups of biomes */ cVoronoiMap m_VoronoiLarge; /** The Voronoi map that decides biomes inside individual biome groups */ cVoronoiMap m_VoronoiSmall; // The noises used for the distortion: cNoise m_Noise1; cNoise m_Noise2; cNoise m_Noise3; cNoise m_Noise4; cNoise m_Noise5; cNoise m_Noise6; // Frequencies and amplitudes for the distortion noises: float m_FreqX1, m_AmpX1; float m_FreqX2, m_AmpX2; float m_FreqX3, m_AmpX3; float m_FreqZ1, m_AmpZ1; float m_FreqZ2, m_AmpZ2; float m_FreqZ3, m_AmpZ3; // cBiomeGen overrides: virtual void GenBiomes(cChunkCoords a_ChunkCoords, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void InitializeBiomeGen(cIniFile & a_IniFile) override; /** Selects biome from the specified biome group, based on the specified index. Note that both params may overflow a_DistLevel is either 0 or 1; zero when it is at the edge of the small Voronoi cell, 1 near the center */ EMCSBiome SelectBiome(int a_BiomeGroup, size_t a_BiomeIdx, int a_DistLevel); };