// WitherSkullEntity.h // Declares the cWitherSkullEntity class representing the entity used by both blue and black wither skulls #pragma once #include "ProjectileEntity.h" // tolua_begin class cWitherSkullEntity : public cProjectileEntity { // tolua_end using Super = cProjectileEntity; public: // tolua_export CLASS_PROTODEF(cWitherSkullEntity) cWitherSkullEntity(cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed); protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, Vector3d a_HitPos) override; }; // tolua_export