#include "Globals.h" #include "TNTEntity.h" #include "../World.h" #include "../ClientHandle.h" cTNTEntity::cTNTEntity(CreateEntityInfo a_Info, int a_FuseTicks) : super(etTNT, a_Info, 0.98, 0.98, 1), m_FuseTicks(a_FuseTicks) { } void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle) { a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT m_bDirtyOrientation = false; m_bDirtyHead = false; } void cTNTEntity::Explode(void) { m_FuseTicks = 0; Destroy(true); LOGD("BOOM at {%f, %f, %f}", GetPosX(), GetPosY(), GetPosZ()); m_World->DoExplosionAt(4.0, GetPosX() + 0.49, GetPosY() + 0.49, GetPosZ() + 0.49, true, esPrimedTNT, this); } void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); BroadcastMovementUpdate(); m_FuseTicks -= 1; if (m_FuseTicks <= 0) { Explode(); } }