#pragma once #include "Entity.h" #include "../Item.h" class cPlayer; // tolua_begin class cPickup : public cEntity { typedef cEntity super; public: // tolua_end CLASS_PROTODEF(cPickup) cPickup(CreateEntityInfo a_Info, const cItem & a_Item, bool IsPlayerCreated); cItem & GetItem(void) {return m_Item; } // tolua_export const cItem & GetItem(void) const {return m_Item; } virtual void SpawnOn(cClientHandle & a_ClientHandle) override; bool CollectedBy(cPlayer * a_Dest); // tolua_export virtual void Tick(float a_Dt, cChunk & a_Chunk) override; /** Returns true if the pickup has already been collected */ bool IsCollected(void) const { return m_bCollected; } // tolua_export /** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */ bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export private: int m_DestroyTimer; cItem m_Item; bool m_bCollected; bool m_bIsPlayerCreated; }; // tolua_export