// Minecart.h // Declares the cMinecart class representing a minecart in the world #pragma once #include "Entity.h" #include "World.h" #include "../UI/WindowOwner.h" class cMinecart : public cEntity { typedef cEntity super; public: CLASS_PROTODEF(cMinecart) /** Minecart payload, values correspond to packet subtype */ enum ePayload { mpNone = 0, // Empty minecart, ridable by player or mobs mpChest = 1, // Minecart-with-chest, can store a grid of 3*8 items mpFurnace = 2, // Minecart-with-furnace, can be powered mpTNT = 3, // Minecart-with-TNT, can be blown up with activator rail mpHopper = 5, // Minecart-with-hopper, can be hopper // TODO: Spawner minecarts, (and possibly any block in a minecart with NBT editing) } ; // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; virtual void Destroyed() override; int LastDamage(void) const { return m_LastDamage; } ePayload GetPayload(void) const { return m_Payload; } protected: ePayload m_Payload; int m_LastDamage; Vector3i m_DetectorRailPosition; bool m_bIsOnDetectorRail; cMinecart(ePayload a_Payload, CreateEntityInfo a_Info); /** Handles physics on normal rails For each tick, slow down on flat rails, speed up or slow down on ascending/descending rails (depending on direction), and turn on curved rails */ void HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt); /** Handles powered rail physics Each tick, speed up or slow down cart, depending on metadata of rail (powered or not) */ void HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta); /** Handles detector rail activation Activates detector rails when a minecart is on them. Calls HandleRailPhysics() for physics simulations */ void HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt); /** Handles activator rails - placeholder for future implementation */ void HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt); /** Snaps a mincecart to a rail's axis, resetting its speed For curved rails, it changes the cart's direction as well as snapping it to axis */ void SnapToRail(NIBBLETYPE a_RailMeta); /** Tests if a solid block is in front of a cart, and stops the cart (and returns true) if so; returns false if no obstruction */ bool TestBlockCollision(NIBBLETYPE a_RailMeta); /** Tests if this mincecart's bounding box is intersecting another entity's bounding box (collision) and pushes mincecart away */ bool TestEntityCollision(NIBBLETYPE a_RailMeta); } ; class cRideableMinecart : public cMinecart { typedef cMinecart super; public: CLASS_PROTODEF(cRideableMinecart) cRideableMinecart(CreateEntityInfo a_Info, const cItem & a_Content, int a_Height); const cItem & GetContent(void) const {return m_Content;} int GetBlockHeight(void) const {return m_Height;} // cEntity overrides: virtual void OnRightClicked(cPlayer & a_Player) override; protected: cItem m_Content; int m_Height; } ; class cMinecartWithChest : public cMinecart, public cItemGrid::cListener, public cEntityWindowOwner { typedef cMinecart super; public: CLASS_PROTODEF(cMinecartWithChest) cMinecartWithChest(CreateEntityInfo a_Info); enum { ContentsHeight = 3, ContentsWidth = 9, }; const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); } void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(a_Idx, a_Item); } protected: cItemGrid m_Contents; void OpenNewWindow(void); virtual void Destroyed() override; // cItemGrid::cListener overrides: virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) { UNUSED(a_SlotNum); ASSERT(a_Grid == &m_Contents); if (m_World != NULL) { if (GetWindow() != NULL) { GetWindow()->BroadcastWholeWindow(); } m_World->MarkChunkDirty(GetChunkX(), GetChunkZ()); } } // cEntity overrides: virtual void OnRightClicked(cPlayer & a_Player) override; } ; class cMinecartWithFurnace : public cMinecart { typedef cMinecart super; public: CLASS_PROTODEF(cMinecartWithFurnace) cMinecartWithFurnace(CreateEntityInfo a_Info); // cEntity overrides: virtual void OnRightClicked(cPlayer & a_Player) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // Set functions. void SetIsFueled(bool a_IsFueled, int a_FueledTimeLeft = -1) {m_IsFueled = a_IsFueled; m_FueledTimeLeft = a_FueledTimeLeft;} // Get functions. int GetFueledTimeLeft(void) const {return m_FueledTimeLeft; } bool IsFueled (void) const {return m_IsFueled;} private: int m_FueledTimeLeft; bool m_IsFueled; } ; class cMinecartWithTNT : public cMinecart { typedef cMinecart super; public: CLASS_PROTODEF(cMinecartWithTNT) cMinecartWithTNT(CreateEntityInfo a_Info); } ; class cMinecartWithHopper : public cMinecart { typedef cMinecart super; public: CLASS_PROTODEF(cMinecartWithHopper) cMinecartWithHopper(CreateEntityInfo a_Info); } ;