#pragma once #include "HangingEntity.h" class cWorldInterface; // tolua_begin class cLeashKnot : public cHangingEntity { // tolua_end using Super = cHangingEntity; public: // tolua_export CLASS_PROTODEF(cLeashKnot) cLeashKnot(eBlockFace a_BlockFace, Vector3d a_Pos); /** Looks for mobs leashed to a player and ties them to this knot */ void TiePlayersLeashedMobs(cPlayer & a_Player, bool a_ShouldBroadCast); void SetShouldSelfDestroy() { m_ShouldSelfDestroy = true; } /** Returns the leash knot entity representing the knot at the specified position. Returns nullptr if there's no * knot. */ static cLeashKnot * FindKnotAtPos(cWorldInterface & a_WorldInterface, Vector3i a_BlockPos); private: /** When a fence is destroyed, the knot on it gets destroyed after a while. This flag turns on the countdown to self * destroy. */ bool m_ShouldSelfDestroy; int m_TicksToSelfDestroy; virtual void OnRightClicked(cPlayer & a_Player) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; }; // tolua_export