#pragma once #include "Entity.h" // tolua_begin class cFallingBlock : public cEntity { // tolua_end using Super = cEntity; public: // tolua_export CLASS_PROTODEF(cFallingBlock) /** Creates a new falling block. a_Position is expected in world coords */ cFallingBlock(Vector3d a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_begin BLOCKTYPE GetBlockType(void) const { return m_BlockType; } NIBBLETYPE GetBlockMeta(void) const { return m_BlockMeta; } // tolua_end // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; private: BLOCKTYPE m_BlockType; NIBBLETYPE m_BlockMeta; }; // tolua_export