cmake_minimum_required (VERSION 2.8.2) project (MCServer) include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/") include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/jsoncpp/include") include_directories (SYSTEM "${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include") set(FOLDERS OSSupport HTTPServer Items Blocks Protocol Generating PolarSSL++ Bindings WorldStorage Mobs Entities Simulator UI BlockEntities Generating/Prefabs ) set(BINDING_DEPENDECIES tolua ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/virtual_method_hooks.lua ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/AllToLua.pkg Bindings/gen_LuaState_Call.lua Bindings/LuaFunctions.h Bindings/LuaWindow.h Bindings/Plugin.h Bindings/PluginLua.h Bindings/PluginManager.h Bindings/WebPlugin.h BiomeDef.h BlockArea.h BlockEntities/BlockEntity.h BlockEntities/BlockEntityWithItems.h BlockEntities/ChestEntity.h BlockEntities/DispenserEntity.h BlockEntities/DropSpenserEntity.h BlockEntities/DropperEntity.h BlockEntities/FurnaceEntity.h BlockEntities/HopperEntity.h BlockEntities/JukeboxEntity.h BlockEntities/NoteEntity.h BlockEntities/SignEntity.h BlockEntities/MobHeadEntity.h BlockEntities/FlowerPotEntity.h BlockID.h BoundingBox.h ChatColor.h ChunkDef.h ClientHandle.h CraftingRecipes.h Cuboid.h Defines.h Enchantments.h Entities/EntityEffect.h Entities/Entity.h Entities/Floater.h Entities/Pawn.h Entities/Painting.h Entities/Pickup.h Entities/Player.h Entities/ProjectileEntity.h Entities/ArrowEntity.h Entities/ThrownEggEntity.h Entities/ThrownEnderPearlEntity.h Entities/ExpBottleEntity.h Entities/ThrownSnowballEntity.h Entities/FireChargeEntity.h Entities/FireworkEntity.h Entities/GhastFireballEntity.h Entities/TNTEntity.h Entities/ExpOrb.h Entities/HangingEntity.h Entities/ItemFrame.h Generating/ChunkDesc.h Group.h Inventory.h Item.h ItemGrid.h Mobs/Monster.h OSSupport/File.h Root.h Server.h StringUtils.h Tracer.h UI/Window.h Vector3.h WebAdmin.h World.h ) SET (SRCS BiomeDef.cpp BlockArea.cpp BlockID.cpp BlockInfo.cpp BoundingBox.cpp ByteBuffer.cpp ChatColor.cpp Chunk.cpp ChunkData.cpp ChunkMap.cpp ChunkSender.cpp ChunkStay.cpp ClientHandle.cpp CommandOutput.cpp CompositeChat.cpp CraftingRecipes.cpp Cuboid.cpp DeadlockDetect.cpp Enchantments.cpp FastRandom.cpp FurnaceRecipe.cpp Globals.cpp Group.cpp GroupManager.cpp Inventory.cpp Item.cpp ItemGrid.cpp LightingThread.cpp LineBlockTracer.cpp LinearInterpolation.cpp Log.cpp MCLogger.cpp Map.cpp MapManager.cpp MobCensus.cpp MobFamilyCollecter.cpp MobProximityCounter.cpp MobSpawner.cpp MonsterConfig.cpp Noise.cpp ProbabDistrib.cpp RCONServer.cpp Root.cpp Scoreboard.cpp Server.cpp Statistics.cpp StringCompression.cpp StringUtils.cpp Tracer.cpp VoronoiMap.cpp WebAdmin.cpp World.cpp main.cpp) SET (HDRS AllocationPool.h BiomeDef.h BlockArea.h BlockID.h BlockInServerPluginInterface.h BlockInfo.h BlockTracer.h BoundingBox.h ByteBuffer.h ChatColor.h Chunk.h ChunkData.h ChunkDataCallback.h ChunkDef.h ChunkMap.h ChunkSender.h ChunkStay.h ClientHandle.h CommandOutput.h CompositeChat.h CraftingRecipes.h Cuboid.h DeadlockDetect.h Defines.h Enchantments.h Endianness.h FastRandom.h ForEachChunkProvider.h FurnaceRecipe.h Globals.h Group.h GroupManager.h Inventory.h Item.h ItemGrid.h LeakFinder.h LightingThread.h LineBlockTracer.h LinearInterpolation.h LinearUpscale.h Log.h MCLogger.h Map.h MapManager.h Matrix4.h MemoryLeak.h MersenneTwister.h MobCensus.h MobFamilyCollecter.h MobProximityCounter.h MobSpawner.h MonsterConfig.h Noise.h ProbabDistrib.h RCONServer.h Root.h Scoreboard.h Server.h StackWalker.h Statistics.h StringCompression.h StringUtils.h Tracer.h Vector3.h VoronoiMap.h WebAdmin.h World.h XMLParser.h) # List all the files that are generated as part of the Bindings build process set (BINDING_OUTPUTS ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/LuaState_Call.inc ) include_directories(Bindings) include_directories(.) if (WIN32) ADD_CUSTOM_COMMAND( OUTPUT ${BINDING_OUTPUTS} # Copy the Lua DLL into the Bindings folder, so that tolua can run from there: COMMAND ${CMAKE_COMMAND} -E copy_if_different ../../MCServer/lua51.dll ./lua51.dll # Regenerate bindings: COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/ # add any new generation dependencies here DEPENDS ${BINDING_DEPENDECIES} ) else () ADD_CUSTOM_COMMAND( # add any new generated bindings here OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.cpp ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/Bindings.h # Regenerate bindings: COMMAND tolua -L virtual_method_hooks.lua -o Bindings.cpp -H Bindings.h AllToLua.pkg WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/ # add any new generation dependencies here DEPENDS ${BINDING_DEPENDECIES} ) endif () set_source_files_properties(Bindings/Bindings.cpp PROPERTIES GENERATED TRUE) set_source_files_properties(Bindings/Bindings.h PROPERTIES GENERATED TRUE) if (NOT MSVC) # Bindings need to reference other folders, so they are done here instead # lib dependencies are not included include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../lib/polarssl/include") #clear file file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt) foreach(dependecy ${BINDING_DEPENDECIES}) #write each dependecy on a seperate line file(APPEND ${CMAKE_CURRENT_SOURCE_DIR}/Bindings/BindingDependecies.txt "${dependecy}\n") endforeach() set_directory_properties(PROPERTIES ADDITIONAL_MAKE_CLEAN_FILES "Bindings.cpp Bindings.h") foreach(folder ${FOLDERS}) add_subdirectory(${folder}) endforeach(folder) list(APPEND SOURCE "${SRCS}") list(APPEND SOURCE "${HDRS}") # If building a windows version, but not using MSVC, add the resources directly to the makefile: if (WIN32) list(APPEND SOURCE "Resources/MCServer.rc") endif() else () # MSVC-specific handling: Put all files into one project, separate by the folders: source_group(Bindings FILES "Bindings/Bindings.cpp" "Bindings/Bindings.h") # Add all subfolders as solution-folders: function(includefolder PATH) FILE(GLOB FOLDER_FILES "${PATH}/*.cpp" "${PATH}/*.h" "${PATH}/*.rc" "${PATH}/*.pkg" ) string(REPLACE "/" "\\" PROJECT_PATH ${PATH}) source_group("${PROJECT_PATH}" FILES ${FOLDER_FILES}) endfunction(includefolder) foreach(folder ${FOLDERS}) add_subdirectory(${folder}) includefolder(${folder}) # Get all source files in this folder: get_directory_property(FOLDER_SRCS DIRECTORY ${folder} DEFINITION SRCS) foreach (src ${FOLDER_SRCS}) list(APPEND SOURCE "${folder}/${src}") endforeach(src) # Get all headers in this folder: get_directory_property(FOLDER_HDRS DIRECTORY ${folder} DEFINITION HDRS) foreach (hdr ${FOLDER_HDRS}) list(APPEND SOURCE "${folder}/${hdr}") endforeach(hdr) endforeach(folder) list(APPEND SOURCE "${SRCS}") list(APPEND SOURCE "${HDRS}") list(APPEND SOURCE "Bindings/AllToLua.pkg") includefolder("Resources") source_group("" FILES ${SOURCE}) include_directories("${PROJECT_SOURCE_DIR}") # Precompiled headers (1st part) SET_SOURCE_FILES_PROPERTIES( Globals.cpp PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\"" ) # CMake cannot "remove" the precompiled header flags, so we use a dummy precompiled header compatible with just this one file: SET_SOURCE_FILES_PROPERTIES( Bindings/Bindings.cpp PROPERTIES COMPILE_FLAGS "/Yc\"string.h\" /Fp\"$(IntDir)/Bindings.pch\"" ) SET_SOURCE_FILES_PROPERTIES( "StackWalker.cpp LeakFinder.h" PROPERTIES COMPILE_FLAGS "/Yc\"Globals.h\"" ) list(APPEND SOURCE "Resources/MCServer.rc") # Make MSVC generate the PDB files even for the release build: set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /Zi") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG") set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG") set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS_RELEASE} /DEBUG") endif() set(EXECUTABLE MCServer) add_executable(${EXECUTABLE} ${SOURCE}) # Output the executable into the $/MCServer folder, so that it has access to external resources: set(EXECUTABLE_OUTPUT_PATH ${CMAKE_SOURCE_DIR}/MCServer) SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/MCServer RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/MCServer RUNTIME_OUTPUT_DIRECTORY_DEBUGPROFILE ${CMAKE_SOURCE_DIR}/MCServer RUNTIME_OUTPUT_DIRECTORY_RELEASEPROFILE ${CMAKE_SOURCE_DIR}/MCServer ) # Make the debug executable have a "_debug" suffix SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUG_POSTFIX "_debug") # Make the profiled executables have a "_profile" postfix SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES DEBUGPROFILE_POSTFIX "_debug_profile") SET_TARGET_PROPERTIES(${EXECUTABLE} PROPERTIES RELEASEPROFILE_POSTFIX "_profile") # Precompiled headers (2nd part) if (MSVC) SET_TARGET_PROPERTIES( ${EXECUTABLE} PROPERTIES COMPILE_FLAGS "/Yu\"Globals.h\"" OBJECT_DEPENDS "$(IntDir)/$(TargetName.pch)" ) endif () if (NOT MSVC) target_link_libraries(${EXECUTABLE} OSSupport HTTPServer Bindings Items Blocks Protocol Generating Generating_Prefabs WorldStorage Mobs Entities Simulator UI BlockEntities PolarSSL++ ) endif () if (WIN32) target_link_libraries(${EXECUTABLE} expat tolualib ws2_32.lib Psapi.lib) endif() target_link_libraries(${EXECUTABLE} luaexpat iniFile jsoncpp polarssl zlib sqlite lua)