#pragma once #include "BlockHandler.h" #include "Mixins/Mixins.h" #include "../EffectID.h" class cBlockTrapdoorHandler final : public cClearMetaOnDrop> { using Super = cClearMetaOnDrop>; public: using Super::Super; private: virtual bool IsUseable(void) const override { return true; } virtual bool OnUse( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos ) const override { if (m_BlockType == E_BLOCK_IRON_TRAPDOOR) { // Iron doors can only be toggled by redstone, not by right-clicking return false; } // Flip the ON bit on / off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockPos) ^ 0x04); a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta); a_WorldInterface.GetBroadcastManager().BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_FENCE_GATE_OPEN, a_BlockPos, 0, a_Player.GetClientHandle()); return true; } virtual void OnCancelRightClick( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace ) const override { UNUSED(a_ChunkInterface); a_WorldInterface.SendBlockTo(a_BlockPos, a_Player); } inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) { switch (a_Meta & 0x3) { case 0x0: return BLOCK_FACE_ZM; case 0x1: return BLOCK_FACE_ZP; case 0x2: return BLOCK_FACE_XM; case 0x3: return BLOCK_FACE_XP; default: { ASSERT(!"Unhandled block meta!"); return BLOCK_FACE_NONE; } } } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); switch (m_BlockType) { case E_BLOCK_TRAPDOOR: return 13; case E_BLOCK_IRON_TRAPDOOR: return 6; default: { ASSERT(!"Unhandled blocktype in trapdoor handler!"); return 0; } } } };