#pragma once #include "BlockHandler.h" #include "../Chunk.h" #include "MetaRotator.h" #include "BlockSlab.h" class cBlockLeverHandler : public cMetaRotator { typedef cMetaRotator super; public: cBlockLeverHandler(BLOCKTYPE a_BlockType) : super(a_BlockType) { } virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { // Flip the ON bit on/off using the XOR bitwise operation NIBBLETYPE Meta = (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08); a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ); a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 0.5f, (Meta & 0x08) ? 0.6f : 0.5f); } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to 0 a_Pickups.push_back(cItem(E_BLOCK_LEVER, 1, 0)); } virtual bool IsUseable(void) override { return true; } virtual bool GetPlacementBlockTypeMeta( cChunkInterface & a_ChunkInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta ) override { a_BlockType = m_BlockType; a_BlockMeta = LeverDirectionToMetaData(a_BlockFace); return true; } inline static NIBBLETYPE LeverDirectionToMetaData(eBlockFace a_Dir) { // Determine lever direction: switch (a_Dir) { case BLOCK_FACE_YP: return 0x6; case BLOCK_FACE_XP: return 0x1; case BLOCK_FACE_XM: return 0x2; case BLOCK_FACE_ZP: return 0x3; case BLOCK_FACE_ZM: return 0x4; case BLOCK_FACE_YM: return 0x0; default: return 0x6; } } inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta) { switch (a_Meta & 0x7) { case 0x1: return BLOCK_FACE_XP; case 0x2: return BLOCK_FACE_XM; case 0x3: return BLOCK_FACE_ZP; case 0x4: return BLOCK_FACE_ZM; case 0x5: case 0x6: return BLOCK_FACE_YP; case 0x7: case 0x0: return BLOCK_FACE_YM; default: { ASSERT(!"Unhandled block meta!"); return BLOCK_FACE_NONE; } } } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_Chunk.GetBlock(a_RelX, a_RelY, a_RelZ) != m_BlockType) { // In placing return true; } NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); eBlockFace Face = BlockMetaDataToBlockFace(Meta); AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true); if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height)) { return false; } BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockIsOn, Meta); if (cBlockInfo::FullyOccupiesVoxel(BlockIsOn)) { return true; } else if (cBlockSlabHandler::IsAnySlabType(BlockIsOn)) { // Check if the slab is turned up side down if (((Meta & 0x08) == 0x08) && (Face == BLOCK_FACE_TOP)) { return true; } } return false; } virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) override { switch (a_Meta) { case 0x00: return 0x07; // Ceiling rotation case 0x07: return 0x00; case 0x05: return 0x06; // Ground rotation case 0x06: return 0x05; default: return super::MetaRotateCCW(a_Meta); // Wall Rotation } } virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override { switch (a_Meta) { case 0x00: return 0x07; // Ceiling rotation case 0x07: return 0x00; case 0x05: return 0x06; // Ground rotation case 0x06: return 0x05; default: return super::MetaRotateCW(a_Meta); // Wall Rotation } } } ;