#pragma once #include "BlockHandler.h" #include "ChunkInterface.h" class cBlockBigFlowerHandler : public cBlockHandler { public: typedef cBlockHandler super; cBlockBigFlowerHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x8) { super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY - 1, a_BlockZ, a_CanDrop); } else { super::DropBlock(a_ChunkInterface, a_WorldInterface, a_BlockPluginInterface, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_CanDrop); } } virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { NIBBLETYPE Meta = a_BlockMeta & 0x7; if ((Meta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) || (Meta == E_META_BIG_FLOWER_LARGE_FERN)) { return; } a_Pickups.push_back(cItem(E_BLOCK_BIG_FLOWER, 1, Meta)); } virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (Meta & 0x8) { Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY - 1, a_BlockZ); } NIBBLETYPE FlowerMeta = Meta & 0x7; if (!a_Player->IsGameModeCreative()) { if (((FlowerMeta == 2) || (FlowerMeta == 3)) && (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SHEARS)) { MTRand r1; if (r1.randInt(10) == 5) { cItems Pickups; if (FlowerMeta == E_META_BIG_FLOWER_DOUBLE_TALL_GRASS) { Pickups.Add(E_BLOCK_TALL_GRASS, 2, 1); } else if (FlowerMeta == E_META_BIG_FLOWER_LARGE_FERN) { Pickups.Add(E_BLOCK_TALL_GRASS, 2, 2); } a_WorldInterface.SpawnItemPickups(Pickups, a_BlockX, a_BlockY, a_BlockZ); } a_Player->UseEquippedItem(); } } } virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { if (a_Chunk.GetBlock(a_RelX, a_RelY, a_RelZ) != m_BlockType) { // In placing return (cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); } if ((a_RelY <= 0) || (a_RelY >= cChunkDef::Height)) { return false; } NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); if ((Meta & 0x08) != 0) { // The coords are pointing at the top part of the flower return (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == m_BlockType); } else { // The coords are pointing at the bottom part of the flower return IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)); } } virtual void OnPlacedByPlayer( cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ) override { int Meta = (((int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3) + 2) % 4; a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, 0x8 | Meta); } virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override { NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); if (OldMeta & 0x8) { // Was upper part of flower if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == m_BlockType) { a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0); } } else { // Was lower part if (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ) == m_BlockType) { a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0); } } } } ;