// SignEntity.cpp // Implements the cSignEntity class representing a single sign in the world #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "json/value.h" #include "SignEntity.h" #include "../ClientHandle.h" cSignEntity::cSignEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World): Super(a_BlockType, a_BlockMeta, a_Pos, a_World) { ASSERT((a_BlockType == E_BLOCK_WALLSIGN) || (a_BlockType == E_BLOCK_SIGN_POST)); ASSERT(cChunkDef::IsValidHeight(a_Pos.y)); } void cSignEntity::CopyFrom(const cBlockEntity & a_Src) { Super::CopyFrom(a_Src); auto & src = static_cast(a_Src); m_Line = src.m_Line; } bool cSignEntity::UsedBy(cPlayer * a_Player) { UNUSED(a_Player); return true; } void cSignEntity::SetLines(const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { m_Line[0] = a_Line1; m_Line[1] = a_Line2; m_Line[2] = a_Line3; m_Line[3] = a_Line4; } void cSignEntity::SetLine(size_t a_Index, const AString & a_Line) { if (a_Index >= m_Line.size()) { LOGWARNING("%s: setting a non-existent line %d (value \"%s\"", __FUNCTION__, a_Index, a_Line.c_str()); return; } m_Line[a_Index] = a_Line; } AString cSignEntity::GetLine(size_t a_Index) const { if (a_Index >= m_Line.size()) { LOGWARNING("%s: requesting a non-existent line %d", __FUNCTION__, a_Index); return ""; } return m_Line[a_Index]; } void cSignEntity::SendTo(cClientHandle & a_Client) { a_Client.SendUpdateSign(m_Pos.x, m_Pos.y, m_Pos.z, m_Line[0], m_Line[1], m_Line[2], m_Line[3]); }