// BedEntity.h #pragma once #include "BlockEntity.h" #include "../BlockType.h" // tolua_begin class cBedEntity : public cBlockEntity { // tolua_end using Super = cBlockEntity; public: // tolua_export cBedEntity( BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, short a_Color = E_META_WOOL_RED ); // tolua_begin /** Returns the color of the bed */ short GetColor(void) const { return m_Color; } /** Set the color of the bed. */ void SetColor(short a_Color); /** Returns true if this is the pillow block, it has then the meta 8. */ bool IsPillowBlock(void) { return ((m_BlockMeta & 0x08) == 0x08); } // tolua_end // cBlockEntity overrides: virtual cItems ConvertToPickups() const override; virtual void CopyFrom(const cBlockEntity & a_Src) override; virtual bool UsedBy(cPlayer * a_Player) override { return false; } virtual void SendTo(cClientHandle & a_Client) override; private: short m_Color; }; // tolua_export