From 6b1f7e7a45ebc04f39bb54edc85fbe9c9d0659e7 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 31 Jul 2014 18:15:39 +0200 Subject: Renamed "select..." methods to "set..." and better IsValidEffect() function. --- src/WorldStorage/WSSAnvil.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/WorldStorage') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index 555ef410d..d3a156ee1 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -771,13 +771,13 @@ void cWSSAnvil::LoadBeaconFromNBT(cBlockEntityList & a_BlockEntities, const cPar CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Primary"); if (CurrentLine >= 0) { - Beacon->SelectPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); + Beacon->SetPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); } CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Secondary"); if (CurrentLine >= 0) { - Beacon->SelectSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); + Beacon->SetSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine)); } // We are better than mojang, we load/save the beacon inventory! -- cgit v1.2.3