From 487f9a2aa9b5497495cef1ac3b9c7a603e69f862 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Tue, 21 Apr 2020 22:19:22 +0200 Subject: Vector3 in Handlers (#4680) Refactored all cBlockHandler and cItemHandler descendants to use Vector3. --- src/World.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/World.cpp') diff --git a/src/World.cpp b/src/World.cpp index eaed47e9c..c0838e1bf 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -1429,7 +1429,7 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo bool InRange = (Player->GetExplosionExposureRate(ExplosionPos, static_cast(a_ExplosionSize)) > 0); auto Speed = InRange ? Player->GetSpeed() : Vector3d{}; - ch->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, static_cast(a_ExplosionSize), BlocksAffected, Speed); + ch->SendExplosion({a_BlockX, a_BlockY, a_BlockZ}, static_cast(a_ExplosionSize), BlocksAffected, Speed); } auto Position = Vector3d(a_BlockX, a_BlockY - 0.5f, a_BlockZ); -- cgit v1.2.3