From 21068011c6d8a4794eec86794d6b9612a265f03a Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 2 Oct 2020 14:22:17 +0100 Subject: Remove SetProperty(...cPlayer) Enchantment table, anvil windows are already opened one per-player. --- src/UI/EnchantingWindow.cpp | 29 ++------- src/UI/EnchantingWindow.h | 10 +-- src/UI/SlotArea.cpp | 20 +++--- src/UI/SlotArea.h | 2 +- src/UI/Window.cpp | 150 ++++++++++++++++++++------------------------ src/UI/Window.h | 11 +--- 6 files changed, 89 insertions(+), 133 deletions(-) (limited to 'src/UI') diff --git a/src/UI/EnchantingWindow.cpp b/src/UI/EnchantingWindow.cpp index 15d27fc63..9ebb70f32 100644 --- a/src/UI/EnchantingWindow.cpp +++ b/src/UI/EnchantingWindow.cpp @@ -26,25 +26,9 @@ cEnchantingWindow::cEnchantingWindow(Vector3i a_BlockPos, const AString & a_Titl -void cEnchantingWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player) +void cEnchantingWindow::SetProperty(size_t a_Property, short a_Value) { - ASSERT(a_Property >= 0); - if (static_cast(a_Property) < m_PropertyValue.size()) - { - m_PropertyValue[a_Property] = a_Value; - } - - Super::SetProperty(a_Property, a_Value, a_Player); -} - - - - - -void cEnchantingWindow::SetProperty(short a_Property, short a_Value) -{ - ASSERT(a_Property >= 0); - if (static_cast(a_Property) < m_PropertyValue.size()) + if (a_Property < m_PropertyValue.size()) { m_PropertyValue[a_Property] = a_Value; } @@ -56,14 +40,9 @@ void cEnchantingWindow::SetProperty(short a_Property, short a_Value) -short cEnchantingWindow::GetProperty(short a_Property) +short cEnchantingWindow::GetProperty(size_t a_Property) { - if ((a_Property < 0) || (static_cast(a_Property) >= m_PropertyValue.size())) - { - ASSERT(!"a_Property is invalid"); - return 0; - } - + ASSERT(a_Property < m_PropertyValue.size()); return m_PropertyValue[a_Property]; } diff --git a/src/UI/EnchantingWindow.h b/src/UI/EnchantingWindow.h index 2b32f078a..e166fd1de 100644 --- a/src/UI/EnchantingWindow.h +++ b/src/UI/EnchantingWindow.h @@ -21,7 +21,7 @@ class cSlotAreaEnchanting; -class cEnchantingWindow: +class cEnchantingWindow final : public cWindow { using Super = cWindow; @@ -32,14 +32,10 @@ public: /** Sends enchantment properties to the client. If the property represents a level requirement, stores it for later GetProperty retrieval. */ - virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player) override; - - /** Sends enchantment properties to the client. - If the property represents a level requirement, stores it for later GetProperty retrieval. */ - virtual void SetProperty(short a_Property, short a_Value) override; + virtual void SetProperty(size_t a_Property, short a_Value) override; /** Return the level requirement of the given enchantment slot. */ - short GetProperty(short a_Property); + short GetProperty(size_t a_Property); virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override; diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index bb597b2c9..53d406e65 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -1059,7 +1059,7 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player) { SetSlot(1, a_Player, cItem()); } - m_ParentWindow.SetProperty(0, static_cast(m_MaximumCost), a_Player); + m_ParentWindow.SetProperty(0, static_cast(m_MaximumCost)); m_MaximumCost = 0; static_cast(m_ParentWindow).SetRepairedItemName("", nullptr); @@ -1135,7 +1135,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) { Output.Empty(); SetSlot(2, a_Player, Output); - m_ParentWindow.SetProperty(0, 0, a_Player); + m_ParentWindow.SetProperty(0, 0); return; } @@ -1157,7 +1157,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) // No enchantment Output.Empty(); SetSlot(2, a_Player, Output); - m_ParentWindow.SetProperty(0, 0, a_Player); + m_ParentWindow.SetProperty(0, 0); return; } @@ -1180,7 +1180,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) // No enchantment Output.Empty(); SetSlot(2, a_Player, Output); - m_ParentWindow.SetProperty(0, 0, a_Player); + m_ParentWindow.SetProperty(0, 0); return; } @@ -1264,7 +1264,7 @@ void cSlotAreaAnvil::UpdateResult(cPlayer & a_Player) } SetSlot(2, a_Player, Input); - m_ParentWindow.SetProperty(0, static_cast(m_MaximumCost), a_Player); + m_ParentWindow.SetProperty(0, static_cast(m_MaximumCost)); } @@ -1700,10 +1700,10 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) // Properties set according to: https://wiki.vg/Protocol#Window_Property // Fake a "seed" for the client to draw Standard Galactic Alphabet glyphs: - m_ParentWindow.SetProperty(3, Random.RandInt(), a_Player); + m_ParentWindow.SetProperty(3, Random.RandInt()); // Calculate an enchanting possibility for each option (top, middle and bottom) and send details to window: - for (short i = 0; i != OptionLevels.size(); i++) + for (size_t i = 0; i != OptionLevels.size(); i++) { // A copy of the item. cItem EnchantedItem = Item.CopyOne(); @@ -1714,20 +1714,20 @@ void cSlotAreaEnchanting::UpdateResult(cPlayer & a_Player) LOGD("Generated enchanted item %d with enchantments: %s", i, EnchantedItem.m_Enchantments.ToString()); // Send the level requirement for the enchantment option: - m_ParentWindow.SetProperty(i, static_cast(OptionLevels[i]), a_Player); + m_ParentWindow.SetProperty(i, static_cast(OptionLevels[i])); // Get the first enchantment ID, which must exist: ASSERT(EnchantedItem.m_Enchantments.begin() != EnchantedItem.m_Enchantments.end()); const short EnchantmentID = static_cast(EnchantedItem.m_Enchantments.begin()->first); // Send the enchantment ID of the first enchantment on our item: - m_ParentWindow.SetProperty(4 + i, EnchantmentID, a_Player); + m_ParentWindow.SetProperty(4 + i, EnchantmentID); const short EnchantmentLevel = static_cast(EnchantedItem.m_Enchantments.GetLevel(EnchantmentID)); ASSERT(EnchantmentLevel > 0); // Send the level for the first enchantment on our item: - m_ParentWindow.SetProperty(7 + i, EnchantmentLevel, a_Player); + m_ParentWindow.SetProperty(7 + i, EnchantmentLevel); // Store the item we've enchanted as an option to be retrieved later: m_EnchantedItemOptions[i] = std::move(EnchantedItem); diff --git a/src/UI/SlotArea.h b/src/UI/SlotArea.h index acf8c404b..96ea95c37 100644 --- a/src/UI/SlotArea.h +++ b/src/UI/SlotArea.h @@ -379,7 +379,7 @@ protected: -class cSlotAreaEnchanting: +class cSlotAreaEnchanting final : public cSlotAreaTemporary { using Super = cSlotAreaTemporary; diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index b59268ac4..07b84916d 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -347,6 +347,75 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) +void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum) +{ + // Translate local slot num into global slot num: + int SlotNum = 0; + bool HasFound = false; + for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) + { + if (a_Area == *itr) + { + SlotNum += a_LocalSlotNum; + HasFound = true; + break; + } + SlotNum += (*itr)->GetNumSlots(); + } // for itr - m_SlotAreas[] + if (!HasFound) + { + LOGWARNING("%s: Invalid slot area parameter", __FUNCTION__); + ASSERT(!"Invalid slot area"); + return; + } + + // Broadcast the update packet: + cCSLock Lock(m_CS); + for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) + { + (*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, static_cast(SlotNum), *a_Area->GetSlot(a_LocalSlotNum, **itr)); + } // for itr - m_OpenedBy[] +} + + + + + +void cWindow::SendWholeWindow(cClientHandle & a_Client) +{ + a_Client.SendWholeInventory(*this); +} + + + + + +void cWindow::BroadcastWholeWindow(void) +{ + cCSLock Lock(m_CS); + for (auto Player : m_OpenedBy) + { + SendWholeWindow(*Player->GetClientHandle()); + } +} + + + + + +void cWindow::SetProperty(size_t a_Property, short a_Value) +{ + cCSLock Lock(m_CS); + for (auto Player : m_OpenedBy) + { + Player->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); + } +} + + + + + void cWindow::OwnerDestroyed() { m_Owner = nullptr; @@ -685,84 +754,3 @@ int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int } // for itr - SlotNums[] return NumDistributed; } - - - - - -void cWindow::BroadcastSlot(cSlotArea * a_Area, int a_LocalSlotNum) -{ - // Translate local slot num into global slot num: - int SlotNum = 0; - bool HasFound = false; - for (cSlotAreas::const_iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr) - { - if (a_Area == *itr) - { - SlotNum += a_LocalSlotNum; - HasFound = true; - break; - } - SlotNum += (*itr)->GetNumSlots(); - } // for itr - m_SlotAreas[] - if (!HasFound) - { - LOGWARNING("%s: Invalid slot area parameter", __FUNCTION__); - ASSERT(!"Invalid slot area"); - return; - } - - // Broadcast the update packet: - cCSLock Lock(m_CS); - for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) - { - (*itr)->GetClientHandle()->SendInventorySlot(m_WindowID, static_cast(SlotNum), *a_Area->GetSlot(a_LocalSlotNum, **itr)); - } // for itr - m_OpenedBy[] -} - - - - - -void cWindow::SendWholeWindow(cClientHandle & a_Client) -{ - a_Client.SendWholeInventory(*this); -} - - - - - -void cWindow::BroadcastWholeWindow(void) -{ - cCSLock Lock(m_CS); - for (cPlayerList::iterator itr = m_OpenedBy.begin(); itr != m_OpenedBy.end(); ++itr) - { - SendWholeWindow(*(*itr)->GetClientHandle()); - } // for itr - m_OpenedBy[] -} - - - - - -void cWindow::SetProperty(short a_Property, short a_Value) -{ - cCSLock Lock(m_CS); - for (cPlayerList::iterator itr = m_OpenedBy.begin(), end = m_OpenedBy.end(); itr != end; ++itr) - { - (*itr)->GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); - } // for itr - m_OpenedBy[] -} - - - - - -void cWindow::SetProperty(short a_Property, short a_Value, cPlayer & a_Player) -{ - a_Player.GetClientHandle()->SendWindowProperty(*this, a_Property, a_Value); -} - - - diff --git a/src/UI/Window.h b/src/UI/Window.h index 65fbc3756..46935acef 100644 --- a/src/UI/Window.h +++ b/src/UI/Window.h @@ -142,11 +142,7 @@ public: /** Updates a numerical property associated with the window. Typically used for furnace progressbars. Sends the UpdateWindowProperty packet to all clients of the window */ - virtual void SetProperty(short a_Property, short a_Value); - - /** Updates a numerical property associated with the window. Typically used for furnace progressbars. - Sends the UpdateWindowProperty packet only to the specified player */ - virtual void SetProperty(short a_Property, short a_Value, cPlayer & a_Player); + virtual void SetProperty(size_t a_Property, short a_Value); // tolua_end @@ -179,6 +175,7 @@ public: void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum); protected: + cSlotAreas m_SlotAreas; char m_WindowID; @@ -227,7 +224,3 @@ protected: @param a_LimitItems if false, no checks are performed on a_Item.m_ItemCount. */ int DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums, bool a_LimitItems = true); } ; // tolua_export - - - - -- cgit v1.2.3