From a567b36a8a6574208b30f8a22d3240d13a01bf63 Mon Sep 17 00:00:00 2001 From: QUSpilPrgm Date: Sat, 28 May 2016 22:48:36 +0200 Subject: Don't let redstone blocks power adjacent blocks. (#3214) * Don't let redstone blocks power adjacent blocks. This fixes issue #2966 --- .../IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp') diff --git a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp index 16c47c993..9f8c0f39d 100644 --- a/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator/IncrementalRedstoneSimulator.cpp @@ -36,7 +36,7 @@ cRedstoneHandler * cIncrementalRedstoneSimulator::CreateComponent(cWorld & a_Wor { case E_BLOCK_ACTIVATOR_RAIL: case E_BLOCK_DETECTOR_RAIL: - case E_BLOCK_POWERED_RAIL: + case E_BLOCK_POWERED_RAIL: { static cPoweredRailHandler ComponentHandler(a_World); return &ComponentHandler; -- cgit v1.2.3