From 5b62c4c3145c08b093521e42c565922fa85de4ad Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Fri, 26 Jun 2015 17:24:51 -0500 Subject: Reorganised the redstone simulator -> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved --- .../CommandBlockHandler.h | 70 ++++++++++++++++++++++ 1 file changed, 70 insertions(+) create mode 100644 src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h (limited to 'src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h') diff --git a/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h new file mode 100644 index 000000000..ddf66ba43 --- /dev/null +++ b/src/Simulator/IncrementalRedstoneSimulator/CommandBlockHandler.h @@ -0,0 +1,70 @@ + +#pragma once + +#include "RedstoneHandler.h" +#include "BlockEntities/CommandBlockEntity.h" + + + + + +class cCommandBlockHandler : public cRedstoneHandler +{ + typedef cRedstoneHandler super; +public: + + cCommandBlockHandler(cWorld & a_World) : + super(a_World) + { + } + + virtual unsigned char GetPowerDeliveredToPosition(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const Vector3i & a_QueryPosition, BLOCKTYPE a_QueryBlockType) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + UNUSED(a_QueryPosition); + UNUSED(a_QueryBlockType); + return 0; + } + + virtual unsigned char GetPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_Position); + UNUSED(a_BlockType); + UNUSED(a_Meta); + return 0; + } + + virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override + { + LOGD("Evaluating commander the cmdblck (%d %d %d)", a_Position.x, a_Position.y, a_Position.z); + + auto Previous = static_cast(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, a_PoweringData); + if ((Previous.PowerLevel != 0) || (a_PoweringData.PowerLevel == 0)) + { + // If we're already powered or received an update of no power, don't activate + return {}; + } + + class cSetPowerToCommandBlock : public cCommandBlockCallback + { + public: + virtual bool Item(cCommandBlockEntity * a_CommandBlock) override + { + a_CommandBlock->Activate(); + return false; + } + } CmdBlockSP; + + m_World.DoWithCommandBlockAt(a_Position.x, a_Position.y, a_Position.z, CmdBlockSP); + return {}; + } + + virtual cVector3iArray GetValidSourcePositions(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta) override + { + UNUSED(a_BlockType); + UNUSED(a_Meta); + return GetAdjustedRelatives(a_Position, GetRelativeAdjacents());; + } +}; -- cgit v1.2.3