From 43ed690520d3c3b47ed7ff6f48f868e8011565e0 Mon Sep 17 00:00:00 2001 From: Howaner Date: Thu, 18 Sep 2014 18:50:17 +0200 Subject: Exported player list states to extra functions. --- src/Protocol/Protocol18x.cpp | 141 ++++++++++++++++++++++++++----------------- 1 file changed, 87 insertions(+), 54 deletions(-) (limited to 'src/Protocol/Protocol18x.cpp') diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index a258d9585..293080166 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -793,74 +793,107 @@ void cProtocol180::SendParticleEffect(const AString & a_ParticleName, float a_Sr -void cProtocol180::SendPlayerListItem(const cPlayer & a_Player, char a_Action) +void cProtocol180::SendPlayerListAddPlayer(const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? cPacketizer Pkt(*this, 0x38); // Playerlist Item packet - Pkt.WriteVarInt(a_Action); + Pkt.WriteVarInt(0); Pkt.WriteVarInt(1); Pkt.WriteUUID(a_Player.GetUUID()); + Pkt.WriteString(a_Player.GetName()); - switch (a_Action) + const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); + Pkt.WriteVarInt(Properties.size()); + for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr) { - case 0: - { - // Add Player - Pkt.WriteString(a_Player.GetName()); - - const Json::Value & Properties = a_Player.GetClientHandle()->GetProperties(); - Pkt.WriteVarInt(Properties.size()); - for (Json::Value::iterator itr = Properties.begin(), end = Properties.end(); itr != end; ++itr) - { - Pkt.WriteString(((Json::Value)*itr).get("name", "").asString()); - Pkt.WriteString(((Json::Value)*itr).get("value", "").asString()); - AString Signature = ((Json::Value)*itr).get("signature", "").asString(); - if (Signature.empty()) - { - Pkt.WriteBool(false); - } - else - { - Pkt.WriteBool(true); - Pkt.WriteString(Signature); - } - } - - Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); - Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); - Pkt.WriteBool(false); - break; - } - case 1: - { - // Update GameMode - Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); - break; - } - case 2: - { - // Update Ping - Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); - break; - } - case 3: + Pkt.WriteString(((Json::Value)*itr).get("name", "").asString()); + Pkt.WriteString(((Json::Value)*itr).get("value", "").asString()); + AString Signature = ((Json::Value)*itr).get("signature", "").asString(); + if (Signature.empty()) { - // Update DisplayName Pkt.WriteBool(false); - break; } - case 4: + else { - // Remove player - break; - } - default: - { - ASSERT(!"Unhandled player list item action!"); - return; + Pkt.WriteBool(true); + Pkt.WriteString(Signature); } } + + Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); + Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); + Pkt.WriteBool(false); +} + + + + + +void cProtocol180::SendPlayerListRemovePlayer(const cPlayer & a_Player) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteVarInt(4); + Pkt.WriteVarInt(1); + Pkt.WriteUUID(a_Player.GetUUID()); +} + + + + + +void cProtocol180::SendPlayerListUpdateGameMode(const cPlayer & a_Player) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteVarInt(1); + Pkt.WriteVarInt(1); + Pkt.WriteUUID(a_Player.GetUUID()); + Pkt.WriteVarInt((UInt32)a_Player.GetGameMode()); +} + + + + + +void cProtocol180::SendPlayerListUpdatePing(const cPlayer & a_Player) +{ + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteVarInt(2); + Pkt.WriteVarInt(1); + Pkt.WriteUUID(a_Player.GetUUID()); + Pkt.WriteVarInt((UInt32)a_Player.GetClientHandle()->GetPing()); +} + + + + + +void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) +{ + UNUSED(a_OldListName); + ASSERT(m_State == 3); // In game mode? + + cPacketizer Pkt(*this, 0x38); // Playerlist Item packet + Pkt.WriteVarInt(3); + Pkt.WriteVarInt(1); + Pkt.WriteUUID(a_Player.GetUUID()); + + // TODO: Replace this with GetPlayerListName() (It's already done in other pull request) + if (a_Player.GetName().empty()) + { + Pkt.WriteBool(false); + } + else + { + Pkt.WriteBool(true); + Pkt.WriteString(Printf("{\"text\":\"%s\"}", a_Player.GetName().c_str())); + } } -- cgit v1.2.3