From 9d0623a6653af85e139addb3d95aeb4f3f3dcfff Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 12 Feb 2022 14:57:26 +0000 Subject: Move LineBlockTracer into Physics --- src/Physics/Tracers/LineBlockTracer.h | 110 ++++++++++++++++++++++++++++++++++ 1 file changed, 110 insertions(+) create mode 100644 src/Physics/Tracers/LineBlockTracer.h (limited to 'src/Physics/Tracers/LineBlockTracer.h') diff --git a/src/Physics/Tracers/LineBlockTracer.h b/src/Physics/Tracers/LineBlockTracer.h new file mode 100644 index 000000000..b1dacee20 --- /dev/null +++ b/src/Physics/Tracers/LineBlockTracer.h @@ -0,0 +1,110 @@ + +// LineBlockTracer.h + +// Declares the cLineBlockTracer class representing a cBlockTracer that traces along a straight line between two points + + + + + +#pragma once + +#include "BlockTracer.h" + + + + + +// fwd: Chunk.h +class cChunk; + + + + + +class cLineBlockTracer: + public cBlockTracer +{ + using Super = cBlockTracer; + +public: + + enum eLineOfSight + { + // Bit flags used for LineOfSightTrace's Sight parameter: + losAir = 1, // Can see through air + losWater = 2, // Can see through water + losLava = 4, // Can see through lava + + // Common combinations: + losAirWaterLava = losAir | losWater | losLava, + losAirWater = losAir | losWater, + }; + + + cLineBlockTracer(cWorld & a_World, cCallbacks & a_Callbacks); + + /** Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) */ + bool Trace(Vector3d a_Start, Vector3d a_End); + + + // Utility functions for simple one-line usage: + + /** Traces one line between Start and End; returns true if the entire line was traced (until OnNoMoreHits()) */ + static bool Trace(cWorld & a_World, cCallbacks & a_Callbacks, const Vector3d a_Start, const Vector3d a_End); + + /** Returns true if the two positions are within line of sight (not obscured by blocks). + a_Sight specifies which blocks are considered transparent for the trace, is an OR-combination of eLineOfSight constants. */ + static bool LineOfSightTrace(cWorld & a_World, const Vector3d & a_Start, const Vector3d & a_End, int a_Sight); + + /** Traces until the first solid block is hit (or until end, whichever comes first. + If a solid block was hit, returns true and fills a_HitCoords, a_HitBlockCoords and a_HitBlockFace. + If a_End is encountered without hitting any solid block, returns false and doesn't touch a_HitCoords, a_HitBlockCoords nor a_HitBlockFace. + a_HitCoords is the exact coords of the hit, + a_HitBlockCoords are the coords of the solid block that was hit, + a_HitBlockFace is the face of the solid block that was hit. */ + static bool FirstSolidHitTrace( + cWorld & a_World, + const Vector3d & a_Start, const Vector3d & a_End, + Vector3d & a_HitCoords, + Vector3i & a_HitBlockCoords, + eBlockFace & a_HitBlockFace + ); + +protected: + /** The start point of the trace */ + Vector3d m_Start; + + /** The end point of the trace */ + Vector3d m_End; + + /** The difference in coords, End - Start */ + Vector3d m_Diff; + + /** The increment at which the block coords are going from Start to End; either +1 or -1 */ + Vector3i m_Dir; + + /** The current block */ + Vector3i m_Current; + + /** The face through which the current block has been entered */ + eBlockFace m_CurrentFace; + + + /** Adjusts the start point above the world to just at the world's top */ + void FixStartAboveWorld(void); + + /** Adjusts the start point below the world to just at the world's bottom */ + void FixStartBelowWorld(void); + + /** Calculates the XZ coords of an intersection with the specified Yconst plane; assumes that such an intersection exists */ + void CalcXZIntersection(double a_Y, double & a_IntersectX, double & a_IntersectZ); + + /** Moves m_Current to the next block on the line; returns false if no move is possible (reached the end) */ + bool MoveToNextBlock(void); + + bool ChunkCallback(cChunk * a_Chunk); +} ; + + + -- cgit v1.2.3