From af4a21ea0689107b377818574cb07dc4a2e8b755 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Sun, 8 Jun 2014 21:58:08 +0200 Subject: Fixed deadlock when moving players to other worlds. Fixes #1039, fixes #851 --- src/Mobs/Blaze.cpp | 2 +- src/Mobs/Ghast.cpp | 2 +- src/Mobs/Skeleton.cpp | 2 +- src/Mobs/Wither.cpp | 2 +- src/Mobs/Wither.h | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) (limited to 'src/Mobs') diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 2a6a761bf..19bdf8737 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -44,7 +44,7 @@ void cBlaze::Attack(float a_Dt) { return; } - if (!FireCharge->Initialize(m_World)) + if (!FireCharge->Initialize(*m_World)) { delete FireCharge; return; diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index d8a7663f8..4df8e165c 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -46,7 +46,7 @@ void cGhast::Attack(float a_Dt) { return; } - if (!GhastBall->Initialize(m_World)) + if (!GhastBall->Initialize(*m_World)) { delete GhastBall; return; diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index 1e62d7987..e7f3971cc 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -81,7 +81,7 @@ void cSkeleton::Attack(float a_Dt) { return; } - if (!Arrow->Initialize(m_World)) + if (!Arrow->Initialize(*m_World)) { delete Arrow; return; diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index 170f4fdc0..da4cc7765 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -30,7 +30,7 @@ bool cWither::IsArmored(void) const -bool cWither::Initialize(cWorld * a_World) +bool cWither::Initialize(cWorld & a_World) { // Set health before BroadcastSpawnEntity() SetHealth(GetMaxHealth() / 3); diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index 93b4f8bfc..03a320788 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -25,7 +25,7 @@ public: bool IsArmored(void) const; // cEntity overrides - virtual bool Initialize(cWorld * a_World) override; + virtual bool Initialize(cWorld & a_World) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void Tick(float a_Dt, cChunk & a_Chunk) override; -- cgit v1.2.3