From 34d6f0713e94b5cb3424be6ed3374afaeca5526b Mon Sep 17 00:00:00 2001 From: archshift Date: Tue, 2 Sep 2014 23:21:08 -0700 Subject: Added mutton, which sheep now drop when killed --- src/Mobs/Sheep.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/Mobs') diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index 9fb47201d..3be688b43 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -39,6 +39,13 @@ void cSheep::GetDrops(cItems & a_Drops, cEntity * a_Killer) { a_Drops.push_back(cItem(E_BLOCK_WOOL, 1, m_WoolColor)); } + + int LootingLevel = 0; + if (a_Killer != NULL) + { + LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); + } + AddRandomDropItem(a_Drops, 1, 3 + LootingLevel, IsOnFire() ? E_ITEM_MUTTON : E_ITEM_RAW_MUTTON); } -- cgit v1.2.3