From e225b7f8262df48ad4d7094bc295add3007b0649 Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Mon, 11 Sep 2017 22:20:49 +0100 Subject: Replace ItemCallbacks with lambdas (#3993) --- src/Mobs/Wither.cpp | 19 +++++-------------- 1 file changed, 5 insertions(+), 14 deletions(-) (limited to 'src/Mobs/Wither.cpp') diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index dd85d7d2b..2cf564fca 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -101,28 +101,19 @@ void cWither::KilledBy(TakeDamageInfo & a_TDI) { super::KilledBy(a_TDI); - class cPlayerCallback : public cPlayerListCallback - { - Vector3f m_Pos; - - virtual bool Item(cPlayer * a_Player) + Vector3d Pos = GetPosition(); + m_World->ForEachPlayer([=](cPlayer & a_Player) { // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one - double Dist = (a_Player->GetPosition() - m_Pos).Length(); + double Dist = (a_Player.GetPosition() - Pos).Length(); if (Dist < 50.0) { // If player is close, award achievement - a_Player->AwardAchievement(achKillWither); + a_Player.AwardAchievement(achKillWither); } return false; } - - public: - cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} - - } PlayerCallback(GetPosition()); - - m_World->ForEachPlayer(PlayerCallback); + ); } -- cgit v1.2.3