From 1b32b005626e7dd7e466358910d461bf5fb11a64 Mon Sep 17 00:00:00 2001 From: TheJumper Date: Fri, 21 Feb 2014 18:45:00 +0100 Subject: Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops --- src/Mobs/Cavespider.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/Mobs/Cavespider.cpp') diff --git a/src/Mobs/Cavespider.cpp b/src/Mobs/Cavespider.cpp index aba1ff9f5..0554f5c2a 100644 --- a/src/Mobs/Cavespider.cpp +++ b/src/Mobs/Cavespider.cpp @@ -31,8 +31,12 @@ void cCavespider::Tick(float a_Dt, cChunk & a_Chunk) void cCavespider::GetDrops(cItems & a_Drops, cEntity * a_Killer) { - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_STRING); - AddRandomDropItem(a_Drops, 0, 1, E_ITEM_SPIDER_EYE); + int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21); + AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING); + if (a_Killer->IsA("cPlayer") || a_Killer->IsA("cWolf")) + { + AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE); + } } -- cgit v1.2.3