From 51b91befbd26b630cd2cecaec081edd03edfb5f3 Mon Sep 17 00:00:00 2001 From: Howaner Date: Fri, 18 Jul 2014 23:11:59 +0200 Subject: Added RemoveItem() function to the player inventory. --- src/Inventory.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/Inventory.cpp') diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 38d3c886d..5f7c24b60 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -151,6 +151,24 @@ int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a +int cInventory::RemoveItem(const cItem & a_ItemStack) +{ + int RemovedItems = m_HotbarSlots.RemoveItem(a_ItemStack); + + if (RemovedItems < a_ItemStack.m_ItemCount) + { + cItem Temp(a_ItemStack); + Temp.m_ItemCount -= RemovedItems; + RemovedItems += m_InventorySlots.RemoveItem(Temp); + } + + return RemovedItems; +} + + + + + bool cInventory::RemoveOneEquippedItem(void) { if (m_HotbarSlots.GetSlot(m_EquippedSlotNum).IsEmpty()) -- cgit v1.2.3