From f0ad6221c3a409e7cc9cde631c50bc026486b4ae Mon Sep 17 00:00:00 2001 From: Mattes D Date: Mon, 1 Dec 2014 00:08:44 +0100 Subject: Noise3D: Fixed missing initialization. This should fix terrain being at Y=0 or Y=255 for the spawn chunk. Fixes #1433. --- src/Generating/Noise3DGenerator.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/Generating') diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index a7af87bac..57e23809e 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -529,7 +529,9 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_Bi m_DensityNoiseA(a_Seed + 1), m_DensityNoiseB(a_Seed + 2), m_BaseNoise(a_Seed + 3), - m_BiomeGen(a_BiomeGen) + m_BiomeGen(a_BiomeGen), + m_LastChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale + m_LastChunkZ(0x7fffffff) { // Generate the weight distribution for summing up neighboring biomes: m_WeightSum = 0; -- cgit v1.2.3