From cea997426b7d66f5aa9f8aac5fd5b603bcaa3fb8 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Fri, 10 Jan 2014 22:22:54 +0100 Subject: Decoupled cChunkGenerator from cWorld and cRoot. Now the chunk generator can be used by other projects without depending on the two hugest structures in MCS. --- src/Generating/Noise3DGenerator.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Generating/Noise3DGenerator.h') diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h index 0d211cddc..42f61a854 100644 --- a/src/Generating/Noise3DGenerator.h +++ b/src/Generating/Noise3DGenerator.h @@ -24,7 +24,7 @@ public: cNoise3DGenerator(cChunkGenerator & a_ChunkGenerator); virtual ~cNoise3DGenerator(); - virtual void Initialize(cWorld * a_World, cIniFile & a_IniFile) override; + virtual void Initialize(cIniFile & a_IniFile) override; virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override; -- cgit v1.2.3