From ecb86935f87ce2b9f1ae4671d8a8b722c798b8a2 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 31 Jul 2014 22:52:06 +0200 Subject: Fixed UUIDs handling in cPlayer. The loading expected dashed UUIDs, MCS uses short UUIDs throughout. --- src/Entities/Player.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Entities/Player.h') diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 488884602..29bb4c39d 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -536,7 +536,7 @@ protected: */ bool m_bIsTeleporting; - /** The UUID of the player, as read from the ClientHandle. + /** The short UUID (no dashes) of the player, as read from the ClientHandle. If no ClientHandle is given, the UUID is initialized to empty. */ AString m_UUID; -- cgit v1.2.3