From b4aa19f329b06e42eb2591fc488b70dc0df41940 Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Fri, 5 Jan 2018 11:28:06 +0000 Subject: Item durability loss now depends on the item used. (#4123) Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119 --- src/Entities/Player.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/Entities/Player.h') diff --git a/src/Entities/Player.h b/src/Entities/Player.h index f56841613..32a4b0348 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -5,6 +5,7 @@ #include "../Inventory.h" #include "../Defines.h" #include "../World.h" +#include "../Items/ItemHandler.h" #include "../Statistics.h" @@ -413,7 +414,13 @@ public: If the player is not riding a horse or if the horse is untamed, does nothing. */ void OpenHorseInventory(); - void UseEquippedItem(int a_Amount = 1); + /** Damage the player's equipped item by a_Damage, possibly less if the + equipped item is enchanted. */ + void UseEquippedItem(short a_Damage = 1); + + /** Damage the player's equipped item by the amount of damage such an item + is damaged by when used for a_Action */ + void UseEquippedItem(cItemHandler::eDurabilityLostAction a_Action); void SendHealth(void); -- cgit v1.2.3