From d529971e279609ae928d9077404b95bd595b5e52 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sun, 13 Jul 2014 02:08:02 +0200 Subject: Changed BroadcastSoundEffect function to take floating pos. --- src/Entities/ArrowEntity.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Entities/ArrowEntity.cpp') diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index d59088e72..d5e41bd46 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -89,7 +89,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa m_HitBlockPos = Vector3i(X, Y, Z); // Broadcast arrow hit sound - m_World->BroadcastSoundEffect("random.bowhit", X * 8, Y * 8, Z * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); } @@ -106,7 +106,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1); // Broadcast successful hit sound - GetWorld()->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); Destroy(); } @@ -131,7 +131,7 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest) } GetWorld()->BroadcastCollectEntity(*this, *a_Dest); - GetWorld()->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); + GetWorld()->BroadcastSoundEffect("random.pop", GetPosX(), GetPosY(), GetPosZ(), 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_bIsCollected = true; } } -- cgit v1.2.3 From ad6494fb36b1bb19f39796ad9d5ce4544a21f361 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Mon, 14 Jul 2014 21:56:40 +0100 Subject: Maybe improved arrow sinking --- src/Entities/ArrowEntity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/Entities/ArrowEntity.cpp') diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index d5e41bd46..a3a1667e4 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -79,8 +79,8 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa } Vector3d Hit = a_HitPos; - Vector3d SinkMovement = (GetSpeed() / 800); - Hit += (SinkMovement * 0.01) / SinkMovement.Length(); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside) + Vector3d SinkMovement = (GetSpeed() / 1000); + Hit += SinkMovement * (0.0005 / SinkMovement.Length()); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside) super::OnHitSolidBlock(Hit, a_HitFace); Vector3i BlockHit = Hit.Floor(); -- cgit v1.2.3