From e353f29d4ab5deec7ac8b3aac5f3f5c2b8fa56e9 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 7 Jan 2014 17:47:05 +0100 Subject: Plugin messages are received and handed to plugins. Note that MCS doesn't currently handle any channel registrations, this will come later on. --- src/ClientHandle.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/ClientHandle.h') diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 26d5e74b7..bc17df780 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -178,6 +178,7 @@ public: void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround); void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay) void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround); + void HandlePluginMessage (const AString & a_Channel, const AString & a_Message); void HandleRespawn (void); void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem); void HandleSlotSelected (short a_SlotNum); -- cgit v1.2.3