From b10d0b95cbdce1d476f14415901c89bf324c0c18 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Sun, 15 Dec 2013 14:48:17 +0100 Subject: Added m_IsFlying and m_CanFly. Both have a Get and Set function. Added cClientHandle::SendPlayerAbilities() function --- src/ClientHandle.cpp | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 8a92e1344..68c511d7c 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -490,6 +490,30 @@ void cClientHandle::HandleCreativeInventory(short a_SlotNum, const cItem & a_Hel +void cClientHandle::HandlePlayerAbilities(int Flags, float FlyingSpeed, float WalkingSpeed) +{ + if ((Flags & 2) != 0) + { + m_Player->SetFlying(true); + } + else + { + m_Player->SetFlying(false); + } + if ((Flags & 4) != 0) + { + m_Player->SetCanFly(true); + } + else + { + m_Player->SetCanFly(false); + } +} + + + + + void cClientHandle::HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround) { if ((m_Player == NULL) || (m_State != csPlaying)) @@ -1831,6 +1855,15 @@ void cClientHandle::SendEntityAnimation(const cEntity & a_Entity, char a_Animati +void cClientHandle::SendPlayerAbilities() +{ + m_Protocol->SendPlayerAbilities(); +} + + + + + void cClientHandle::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline) { m_Protocol->SendPlayerListItem(a_Player, a_IsOnline); -- cgit v1.2.3