From 29567c56107c86b70da130f995564beb2eaf424c Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 12 Jun 2014 15:21:07 +0100 Subject: Portals animate and delay correctly --- src/ClientHandle.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/ClientHandle.cpp') diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 256dad7da..84f096d67 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1766,8 +1766,7 @@ void cClientHandle::RemoveFromWorld(void) m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); } // for itr - Chunks[] - // StreamChunks() called in cPlayer::MoveToWorld() after new world has been set - // Meanwhile here, we set last streamed values to bogus ones so everything is resent + // Here, we set last streamed values to bogus ones so everything is resent m_LastStreamedChunkX = 0x7fffffff; m_LastStreamedChunkZ = 0x7fffffff; m_HasSentPlayerChunk = false; @@ -2367,9 +2366,9 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec -void cClientHandle::SendRespawn(const cWorld & a_World) +void cClientHandle::SendRespawn(eDimension a_Dimension) { - m_Protocol->SendRespawn(a_World); + m_Protocol->SendRespawn(a_Dimension); } -- cgit v1.2.3