From 14e48ccb4bbad6f43121dc27f042083cda160f45 Mon Sep 17 00:00:00 2001 From: Tycho Date: Sun, 26 Jan 2014 06:20:39 -0800 Subject: Refactored cBlockHandler::OnUse and dependents --- src/ChunkMap.h | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/ChunkMap.h') diff --git a/src/ChunkMap.h b/src/ChunkMap.h index e9d8ee30b..59a55dc17 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -12,6 +12,7 @@ class cWorld; +class cWorldInterface; class cItem; class MTRand; class cChunkStay; @@ -136,6 +137,9 @@ public: bool HasChunkAnyClients (int a_ChunkX, int a_ChunkZ); int GetHeight (int a_BlockX, int a_BlockZ); // Waits for the chunk to get loaded / generated bool TryGetHeight (int a_BlockX, int a_BlockZ, int & a_Height); // Returns false if chunk not loaded / generated + void FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); + + void FastSetQueuedBlocks(); void FastSetBlocks (sSetBlockList & a_BlockList); void CollectPickupsByPlayer(cPlayer * a_Player); @@ -144,7 +148,7 @@ public: NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ); NIBBLETYPE GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ); void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockMeta); - void SetBlock (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta); + void SetBlock (cWorldInterface * a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta); void QueueSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, Int64 a_Tick, BLOCKTYPE a_PreviousBlockType = E_BLOCK_AIR); bool GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); bool GetBlockInfo (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); @@ -388,6 +392,9 @@ private: cEvent m_evtChunkValid; // Set whenever any chunk becomes valid, via ChunkValidated() cWorld * m_World; + + cCriticalSection m_CSFastSetBlock; + sSetBlockList m_FastSetBlockQueue; cChunkPtr GetChunk (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading / generating if not valid cChunkPtr GetChunkNoGen (int a_ChunkX, int a_ChunkY, int a_ChunkZ); // Also queues the chunk for loading if not valid; doesn't generate -- cgit v1.2.3