From f1192c6860fc209509a414beaa4bbeaf87cfcb8d Mon Sep 17 00:00:00 2001 From: QUSpilPrgm Date: Sun, 29 May 2016 22:10:35 +0200 Subject: Makes tall grass and large flowers bonemealable Adds the bonemeal particle effect to some more places --- src/Chunk.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/Chunk.h') diff --git a/src/Chunk.h b/src/Chunk.h index f8bd9075d..162c8de96 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -586,6 +586,9 @@ private: /** Grows cactus by the specified number of blocks, but no more than 3 blocks high (used by both bonemeal and ticking); returns the amount of blocks the cactus grew inside this call */ int GrowCactus (int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks); + /** Grows a tall grass present at the block specified to a two tall grass; returns true if the grass grew */ + bool GrowTallGrass (int a_RelX, int a_RelY, int a_RelZ); + /** Grows a melon or a pumpkin next to the block specified (assumed to be the stem); returns true if the pumpkin or melon sucessfully grew */ bool GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, MTRand & a_Random); -- cgit v1.2.3