From ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 23 Sep 2012 22:09:57 +0000 Subject: Source files cleanup: The rest of the files renamed. git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/items/Item.h | 83 ----------------------------------------------------- 1 file changed, 83 deletions(-) delete mode 100644 source/items/Item.h (limited to 'source/items/Item.h') diff --git a/source/items/Item.h b/source/items/Item.h deleted file mode 100644 index 67935ecb4..000000000 --- a/source/items/Item.h +++ /dev/null @@ -1,83 +0,0 @@ - -#pragma once -#include "../Defines.h" - - - - - -// fwd: -class cWorld; -class cPlayer; - - - - - -class cItemHandler -{ -public: - cItemHandler(int a_ItemID); - // Called when the player tries to use the item. Return false to make the item unusable. DEFAULT: False - virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); //eg for fishing or hoes - // Called while the player diggs a block using this item - virtual bool OnDiggingBlock(cWorld * a_World, cPlayer * a_Player, cItem * a_HeldItem, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace); - // Called when the player destroys a block using this item. This also calls the drop function for the destroyed block - virtual void OnBlockDestroyed(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z); - // Called after the player has eaten this item. - virtual void OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item); - - /// Returns the maximum stack size for a given item - virtual char GetMaxStackSize(void); - - struct FoodInfo - { - FoodInfo(short a_FoodLevel, float a_Saturation, char a_PoisionChance = 0) - { - FoodLevel = a_FoodLevel; - Saturation = a_Saturation; - PoisionChance = a_PoisionChance; - } - short FoodLevel; - float Saturation; - char PoisionChance; //0 - 100 - }; - - // Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance) - virtual FoodInfo GetFoodInfo(); - - // Lets the player eat a selected item. Returns true if the player ate the item - virtual bool EatItem(cPlayer *a_Player, cItem *a_Item); - - // Places the current block and removes the item from the player inventory - virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, cItem *a_Item, int a_X, int a_Y, int a_Z, char a_Dir); - - // Indicates if this item is a tool - virtual bool IsTool(); - // Indicates if this item is food - virtual bool IsFood(); - //Blocks simply get placed - virtual bool IsPlaceable(); - - // Returns the block type on placement - virtual BLOCKTYPE GetBlockType(); - //Returns the block meta on placement - virtual NIBBLETYPE GetBlockMeta(short a_ItemDamage); - // Returns whether this tool/item can harvest a specific block (e.g. wooden pickaxe can harvest stone, but wood canīt) DEFAULT: False - virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID); - - static cItemHandler *GetItemHandler(int a_ItemID); - - static void Deinit(); - - -protected: - int m_ItemID; - static cItemHandler *CreateItemHandler(int m_ItemID); - - static cItemHandler *m_ItemHandler[2266]; - static bool m_HandlerInitialized; //used to detect if the itemhandlers are initialized -}; - -//Short function -inline cItemHandler *ItemHandler(int a_ItemID) { return cItemHandler::GetItemHandler(a_ItemID); } \ No newline at end of file -- cgit v1.2.3