From 1e9af56a67ae3765291361d9bf01e9009cfb4dcc Mon Sep 17 00:00:00 2001 From: "lapayo94@gmail.com" Date: Wed, 28 Dec 2011 02:10:05 +0000 Subject: - Implemented Drops from Burning animals - added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cZombiepigman.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/cZombiepigman.cpp') diff --git a/source/cZombiepigman.cpp b/source/cZombiepigman.cpp index 51e817a2b..95a78a4f2 100644 --- a/source/cZombiepigman.cpp +++ b/source/cZombiepigman.cpp @@ -20,9 +20,9 @@ void cZombiepigman::Tick(float a_Dt) { cMonster::Tick(a_Dt); - //TODO Same as noticed in cSkeleton AND Do they really burn? :D In the neather there is no sun :D - if (GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight - m_EMMetaState = BURNING; // BURN, BABY, BURN! >:D + //TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D + if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight + SetMetaData(BURNING); // BURN, BABY, BURN! >:D } } -- cgit v1.2.3