From dada2bea27bbc0b5dec68e8089ce5b8c296baabd Mon Sep 17 00:00:00 2001 From: faketruth Date: Wed, 2 Nov 2011 20:19:57 +0000 Subject: Fixed some "Entity was not found in any chunk!" warnings Player's current world is saved in the player file. When a player joins the server, the player joins the last world he was in. It seems MCServer can finally run multiple worlds! It just needs functionality to switch between them git-svn-id: http://mc-server.googlecode.com/svn/trunk@46 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cWorld.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'source/cWorld.cpp') diff --git a/source/cWorld.cpp b/source/cWorld.cpp index a5f4bf1c3..c67998064 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -88,6 +88,7 @@ cWorld::~cWorld() { cEntity* Entity = *m_pState->m_AllEntities.begin(); m_pState->m_AllEntities.remove( Entity ); + if( !Entity->IsDestroyed() ) Entity->Destroy(); RemoveEntity( Entity ); } UnlockEntities(); -- cgit v1.2.3