From a26a0e3825bb337a4be0f0c7f171e4cbd450bded Mon Sep 17 00:00:00 2001 From: "admin@omencraft.com" Date: Tue, 25 Oct 2011 23:46:01 +0000 Subject: git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cWolf.cpp | 91 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 source/cWolf.cpp (limited to 'source/cWolf.cpp') diff --git a/source/cWolf.cpp b/source/cWolf.cpp new file mode 100644 index 000000000..5a2c14f83 --- /dev/null +++ b/source/cWolf.cpp @@ -0,0 +1,91 @@ +#include "cWolf.h" + +#include "Vector3f.h" +#include "Vector3d.h" + +#include "Defines.h" + +#include "cRoot.h" +#include "cWorld.h" +#include "cPickup.h" +#include "cItem.h" +#include "cMonsterConfig.h" + +#include "cMCLogger.h" + +#ifndef _WIN32 +#include // rand() +#include +#endif + +cWolf::cWolf() : m_ChaseTime(999999) { + m_bBurnable = true; + m_EMPersonality = PASSIVE; + m_bPassiveAggressive = true; + //m_AttackRate = 1; + m_MobType = 95; + GetMonsterConfig("Wolf"); +} + +cWolf::~cWolf() +{ +} + +bool cWolf::IsA( const char* a_EntityType ) +{ + //LOG("IsA( cWolf ) : %s", a_EntityType); + if( strcmp( a_EntityType, "cWolf" ) == 0 ) return true; + return cMonster::IsA( a_EntityType ); +} + +void cWolf::Tick(float a_Dt) +{ + cMonster::Tick(a_Dt); +} + +void cWolf::KilledBy( cEntity* a_Killer ) +{ + if( (rand() % 5) == 0 ) + { + cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_EGG, 1 ) ); + Pickup->Initialize(); + } + if( (rand() % 1) == 0 ) + { + cPickup* Pickup = new cPickup( (int)(m_Pos->x*32), (int)(m_Pos->y*32), (int)(m_Pos->z*32), cItem( E_ITEM_FEATHER, 1 ) ); + Pickup->Initialize(); + } + cMonster::KilledBy( a_Killer ); +} + +//What to do if in Idle State +void cWolf::InStateIdle(float a_Dt) { + cMonster::InStateIdle(a_Dt); +} + +//What to do if in Chasing State +void cWolf::InStateChasing(float a_Dt) { + cMonster::InStateChasing(a_Dt); + m_ChaseTime += a_Dt; + if( m_Target ) + { + Vector3f Pos = Vector3f( m_Pos ); + Vector3f Their = Vector3f( m_Target->GetPosition() ); + if( (Their - Pos).Length() <= m_AttackRange) { + cMonster::Attack(a_Dt); + } + MoveToPosition( Their + Vector3f(0, 0.65f, 0) ); + } else if( m_ChaseTime > 5.f ) { + m_ChaseTime = 0; + m_EMState = IDLE; + } +} + +void cWolf::InStateEscaping(float a_Dt) { + cMonster::InStateEscaping(a_Dt); +} + +void cWolf::GetMonsterConfig(const char* pm_name) { + LOG("I am gettin my attributes: %s", pm_name); + cRoot::Get()->GetMonsterConfig()->Get()->AssignAttributes(this,pm_name); +} -- cgit v1.2.3