From 1cca9b13b3d320ff767cfc552413265b2ef6e0d6 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Wed, 6 Jun 2012 20:18:50 +0000 Subject: Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cSlime.cpp | 22 ++++++++++++++++++++-- 1 file changed, 20 insertions(+), 2 deletions(-) (limited to 'source/cSlime.cpp') diff --git a/source/cSlime.cpp b/source/cSlime.cpp index 67f9e8dc8..7cef1bb14 100644 --- a/source/cSlime.cpp +++ b/source/cSlime.cpp @@ -15,20 +15,38 @@ cSlime::cSlime() GetMonsterConfig("Slime"); } + + + + cSlime::~cSlime() { } + + + + bool cSlime::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cSlime" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } + + + + void cSlime::KilledBy( cEntity* a_Killer ) { //TODO: only when tiny - cMonster::RandomDropItem(E_ITEM_SLIMEBALL, 0, 2); + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_SLIMEBALL); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); -} \ No newline at end of file +} + + + + -- cgit v1.2.3