From e2f1cf51c759f0c70bc1dc9f1db3a8575e1db10f Mon Sep 17 00:00:00 2001 From: faketruth Date: Mon, 31 Oct 2011 00:52:20 +0000 Subject: Prepared some parts of the code for multi world support, I created lots of TODO's git-svn-id: http://mc-server.googlecode.com/svn/trunk@29 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cMonster.cpp | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'source/cMonster.cpp') diff --git a/source/cMonster.cpp b/source/cMonster.cpp index 63ef1d862..99a74a86f 100644 --- a/source/cMonster.cpp +++ b/source/cMonster.cpp @@ -103,7 +103,7 @@ void cMonster::SpawnOn( cClientHandle* a_Target ) //Spawn.m_MetaData[1] = 0x7f; // terminator if( a_Target == 0 ) { - cChunk* Chunk = cRoot::Get()->GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ ); + cChunk* Chunk = GetWorld()->GetChunk( m_ChunkX, m_ChunkY, m_ChunkZ ); Chunk->Broadcast( Spawn ); } else @@ -166,7 +166,7 @@ void cMonster::Tick(float a_Dt) { Vector3f NormSpeed = m_Speed->NormalizeCopy(); Vector3f NextBlock = Vector3f( *m_Pos ) + NormSpeed; - double NextHeight = (double)cRoot::Get()->GetWorld()->GetHeight( (int)NextBlock.x, (int)NextBlock.z ); + double NextHeight = (double)GetWorld()->GetHeight( (int)NextBlock.x, (int)NextBlock.z ); if( NextHeight > m_Pos->y - 1.2 && NextHeight - m_Pos->y < 2.5 ) { m_bOnGround = false; @@ -230,7 +230,7 @@ void cMonster::Tick(float a_Dt) void cMonster::ReplicateMovement() { - cChunk* InChunk = cRoot::Get()->GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ); + cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ); if( !InChunk ) return; if(m_bDirtyOrientation && !m_bDirtyPosition) @@ -288,7 +288,7 @@ void cMonster::HandlePhysics(float a_Dt) { if( m_bOnGround ) // check if it's still on the ground { - cWorld* World = cRoot::Get()->GetWorld(); + cWorld* World = GetWorld(); if( World->GetBlock( (int)m_Pos->x, (int)m_Pos->y -1, (int)m_Pos->z ) == E_BLOCK_AIR ) { m_bOnGround = false; @@ -313,7 +313,7 @@ void cMonster::HandlePhysics(float a_Dt) if( m_Speed->SqrLength() > 0.f ) { - cTracer Tracer( cRoot::Get()->GetWorld() ); + cTracer Tracer( GetWorld() ); int Ret = Tracer.Trace( *m_Pos, *m_Speed, 2 ); if( Ret ) // Oh noez! we hit something { @@ -414,7 +414,7 @@ void cMonster::CheckEventSeePlayer() { void cMonster::CheckEventLostPlayer() { Vector3f pos; - cTracer LineOfSight(cRoot::Get()->GetWorld() ); + cTracer LineOfSight(GetWorld() ); //LOG("Checking if I lost my enemy"); if(m_Target != 0) { @@ -464,7 +464,7 @@ void cMonster::InStateIdle(float a_Dt) { { m_Destination->x = (float)(m_Pos->x + Dist.x); m_Destination->z = (float)(m_Pos->z + Dist.z); - m_Destination->y = (float)cRoot::Get()->GetWorld()->GetHeight( (int)m_Destination->x, (int)m_Destination->z ) + 1.2f; + m_Destination->y = (float)GetWorld()->GetHeight( (int)m_Destination->x, (int)m_Destination->z ) + 1.2f; MoveToPosition( *m_Destination ); } } @@ -473,8 +473,8 @@ void cMonster::InStateIdle(float a_Dt) { //What to do if On fire void cMonster::InStateBurning(float a_Dt) { m_FireDamageInterval += a_Dt; - char block = cRoot::Get()->GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z ); - char bblock = cRoot::Get()->GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y -1, (int)m_Pos->z ); + char block = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z ); + char bblock = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y -1, (int)m_Pos->z ); if(m_FireDamageInterval > 1) { m_FireDamageInterval = 0; @@ -490,7 +490,7 @@ void cMonster::InStateBurning(float a_Dt) { if(m_BurnPeriod > 5) { - cChunk* InChunk = cRoot::Get()->GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ); + cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ); m_EMMetaState = NORMAL; cPacket_Metadata md(NORMAL, GetUniqueID()); //md.m_UniqueID = GetUniqueID(); @@ -534,11 +534,11 @@ void cMonster::Attack(float a_Dt) { } //----Change Entity MetaData void cMonster::CheckMetaDataBurn() { - char block = cRoot::Get()->GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z ); - char bblock = cRoot::Get()->GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y -1, (int)m_Pos->z ); + char block = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z ); + char bblock = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y -1, (int)m_Pos->z ); if(m_bBurnable && m_EMMetaState != BURNING && (block == E_BLOCK_LAVA || block == E_BLOCK_STATIONARY_LAVA || block == E_BLOCK_FIRE || bblock == E_BLOCK_LAVA || bblock == E_BLOCK_STATIONARY_LAVA || bblock == E_BLOCK_FIRE)) { - cChunk* InChunk = cRoot::Get()->GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ); + cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ); if(!InChunk) return; //printf("I should burn"); -- cgit v1.2.3