From a5c2d639c612031331a668a483339f3025c7041f Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 20 Nov 2013 21:53:29 +0100 Subject: Added cWorld:ForEachBlockEntityInChunk() and cWorld:DoWithBlockEntityAt() functions. Also exported them to the Lua API. --- source/World.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'source/World.cpp') diff --git a/source/World.cpp b/source/World.cpp index 0f9df8a62..531952e37 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -922,6 +922,15 @@ void cWorld::WakeUpSimulatorsInArea(int a_MinBlockX, int a_MaxBlockX, int a_MinB +bool cWorld::ForEachBlockEntityInChunk(int a_ChunkX, int a_ChunkZ, cBlockEntityCallback & a_Callback) +{ + return m_ChunkMap->ForEachBlockEntityInChunk(a_ChunkX, a_ChunkZ, a_Callback); +} + + + + + bool cWorld::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback) { return m_ChunkMap->ForEachChestInChunk(a_ChunkX, a_ChunkZ, a_Callback); @@ -1010,6 +1019,15 @@ void cWorld::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_Blo +bool cWorld::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback) +{ + return m_ChunkMap->DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); +} + + + + + bool cWorld::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback) { return m_ChunkMap->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback); -- cgit v1.2.3