From 68b1aa23b0493ac5964fca88234f374b5f8a7db5 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Thu, 14 Mar 2013 20:03:42 +0000 Subject: Added a Noop fluid simulator that doesn't do anything with the fluid (fluid doesn't spread at all, behaves like a normal block) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1272 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/World.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'source/World.cpp') diff --git a/source/World.cpp b/source/World.cpp index a82b4078b..81aa2e6f7 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -19,6 +19,7 @@ #include "Simulator/FloodyFluidSimulator.h" #include "Simulator/FluidSimulator.h" #include "Simulator/FireSimulator.h" +#include "Simulator/NoopFluidSimulator.h" #include "Simulator/SandSimulator.h" #include "Simulator/RedstoneSimulator.h" #include "Simulator/VaporizeFluidSimulator.h" @@ -2252,6 +2253,15 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c { res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); } + else if ( + (NoCaseCompare(SimulatorName, "noop") == 0) || + (NoCaseCompare(SimulatorName, "nop") == 0) || + (NoCaseCompare(SimulatorName, "null") == 0) || + (NoCaseCompare(SimulatorName, "nil") == 0) + ) + { + res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock); + } else { if (NoCaseCompare(SimulatorName, "classic") != 0) -- cgit v1.2.3