From 4cebaa99f88e25e039416354cf490fe98642af7e Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Thu, 1 Nov 2012 21:38:20 +0000 Subject: Refactored the world time. Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Mobs/Skeleton.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'source/Mobs/Skeleton.cpp') diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index 56bbb9310..b35cdb68e 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -39,9 +39,10 @@ void cSkeleton::Tick(float a_Dt) { cMonster::Tick(a_Dt); - //TODO Outsource - //TODO should do lightcheck, not daylight -> mobs in the dark donīt burn - if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight + // TODO Outsource + // TODO should do SkyLight check, mobs in the dark donīt burn + if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING)) + { SetMetaData(BURNING); // BURN, BABY, BURN! >:D } } -- cgit v1.2.3