From b4bb2553445d44dc8ca03bb33d801cf620f71898 Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 12:25:07 +0200 Subject: Replacing chunCk by chunk --- source/MobCensus.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/MobCensus.h') diff --git a/source/MobCensus.h b/source/MobCensus.h index 32e608324..8aa8f3a6c 100644 --- a/source/MobCensus.h +++ b/source/MobCensus.h @@ -11,7 +11,7 @@ class cMonster; // it was first being designed in order to make mobs spawn / despawn / act // as the behaviour and even life of mobs depends on the distance to closest player // -// as side effect : it also collect the chuncks that are elligible for spawning +// as side effect : it also collect the chunks that are elligible for spawning // as side effect 2 : it also know the caps for mobs number and can compare census to this numbers class cMobCensus { @@ -27,7 +27,7 @@ protected : std::set m_EligibleForSpawnChunks; - // count the chunks that are elligible to spawn (for now, the loaded valide not null chuncks) + // count the chunks that are elligible to spawn (for now, the loaded valide not null chunks) int getChunkNb(); public: @@ -39,8 +39,8 @@ public: public : // collect an elligible Chunk for Mob Spawning - // MG TODO : code the correct rule (not loaded chunck but short distant from players) - void CollectSpawnableChunck(cChunk& a_Chunk); + // MG TODO : code the correct rule (not loaded chunk but short distant from players) + void CollectSpawnableChunk(cChunk& a_Chunk); // collect a mob - it's distance to player, it's family ... void CollectMob(cMonster& a_Monster, cChunk& a_Chunk, double a_Distance); -- cgit v1.2.3