From a4a418a679f1ac760a8763edd856f0178cfc6dde Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Fri, 25 May 2012 07:18:52 +0000 Subject: Merged the composable_generator branch into the trunk git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/HeiGen.cpp | 91 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 91 insertions(+) create mode 100644 source/HeiGen.cpp (limited to 'source/HeiGen.cpp') diff --git a/source/HeiGen.cpp b/source/HeiGen.cpp new file mode 100644 index 000000000..a0744ed19 --- /dev/null +++ b/source/HeiGen.cpp @@ -0,0 +1,91 @@ + +// HeiGen.cpp + +// Implements the various terrain height generators + +#include "Globals.h" +#include "HeiGen.h" + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHeiGenFlat: + +void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + for (int i = 0; i < ARRAYCOUNT(a_HeightMap); i++) + { + a_HeightMap[i] = m_Height; + } +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cHeiGenClassic: + +cHeiGenClassic::cHeiGenClassic(int a_Seed, float a_HeightFreq1, float a_HeightAmp1, float a_HeightFreq2, float a_HeightAmp2, float a_HeightFreq3, float a_HeightAmp3) : + m_Seed(a_Seed), + m_Noise(a_Seed), + m_HeightFreq1(a_HeightFreq1), + m_HeightAmp1 (a_HeightAmp1), + m_HeightFreq2(a_HeightFreq2), + m_HeightAmp2 (a_HeightAmp2), + m_HeightFreq3(a_HeightFreq3), + m_HeightAmp3 (a_HeightAmp3) +{ + // Nothing needed yet +} + + + + + +float cHeiGenClassic::GetNoise(float x, float y) +{ + float oct1 = m_Noise.CubicNoise2D(x * m_HeightFreq1, y * m_HeightFreq1) * m_HeightAmp1; + float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2; + float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3; + + float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2; + + float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5 + flatness *= flatness * flatness; + + return (oct1 + oct2 + oct3) * flatness + height; +} + + + + + +void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) +{ + for (int z = 0; z < cChunkDef::Width; z++) + { + const float zz = (float)(a_ChunkZ * cChunkDef::Width + z); + for (int x = 0; x < cChunkDef::Width; x++) + { + const float xx = (float)(a_ChunkX * cChunkDef::Width + x); + + int hei = 64 + (int)(GetNoise(xx * 0.05f, zz * 0.05f) * 16); + if (hei < 10) + { + hei = 10; + } + if (hei > 250) + { + hei = 250; + } + cChunkDef::SetHeight(a_HeightMap, x , z, hei); + } // for x + } // for z +} + + + + -- cgit v1.2.3