From 9fdc7219f0b1b8d3dc1822f08fa19afab6ea82ea Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Mon, 22 Apr 2013 19:59:41 +0000 Subject: Fixed underwater sand / dirt generator noise frequency git-svn-id: http://mc-server.googlecode.com/svn/trunk@1405 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Generating/CompoGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/Generating') diff --git a/source/Generating/CompoGen.cpp b/source/Generating/CompoGen.cpp index 4997910ed..dbccc9e6d 100644 --- a/source/Generating/CompoGen.cpp +++ b/source/Generating/CompoGen.cpp @@ -263,7 +263,7 @@ void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc) default: { // Fill with water, sand/dirt/clay mix and stone - if (m_Noise.CubicNoise2D(0.1f * (cChunkDef::Width * ChunkX + x), 0.1f * (cChunkDef::Width * ChunkZ + z)) < 0) + if (m_Noise.CubicNoise2D(0.3f * (cChunkDef::Width * ChunkX + x), 0.3f * (cChunkDef::Width * ChunkZ + z)) < 0) { FillColumnWaterSand(x, z, Height, a_ChunkDesc.GetBlockTypes()); } -- cgit v1.2.3