From 881ad8d8dbed920c00ea750fb809797456e0b4fc Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 23 Sep 2012 20:14:04 +0000 Subject: Source files cleanup: Generating-related files in a separate subfolder git-svn-id: http://mc-server.googlecode.com/svn/trunk@881 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Generating/ChunkGenerator.cpp | 596 +++++++++++++++++++++++++++++++++++ 1 file changed, 596 insertions(+) create mode 100644 source/Generating/ChunkGenerator.cpp (limited to 'source/Generating/ChunkGenerator.cpp') diff --git a/source/Generating/ChunkGenerator.cpp b/source/Generating/ChunkGenerator.cpp new file mode 100644 index 000000000..5862c0f5f --- /dev/null +++ b/source/Generating/ChunkGenerator.cpp @@ -0,0 +1,596 @@ + +#include "Globals.h" + +#include "ChunkGenerator.h" +#include "../cWorld.h" +#include "../../iniFile/iniFile.h" +#include "BioGen.h" +#include "HeiGen.h" +#include "CompoGen.h" +#include "StructGen.h" +#include "FinishGen.h" +#include "../cRoot.h" +#include "../cPluginManager.h" +#include "../cLuaChunk.h" +#include "Ravines.h" +#include "Caves.h" + + + + + +/// If the generation queue size exceeds this number, a warning will be output +const int QUEUE_WARNING_LIMIT = 1000; + +/// If the generation queue size exceeds this number, chunks with no clients will be skipped +const int QUEUE_SKIP_LIMIT = 500; + + + + + +static BLOCKTYPE GetIniBlock(cIniFile & a_IniFile, const AString & a_SectionName, const AString & a_ValueName, const AString & a_Default) +{ + AString BlockType = a_IniFile.GetValueSet(a_SectionName, a_ValueName, a_Default); + BLOCKTYPE Block = BlockStringToType(BlockType); + if (Block < 0) + { + LOGWARN("[&s].%s Could not parse block value \"%s\". Using default: \"%s\".", a_SectionName.c_str(), a_ValueName.c_str(), BlockType.c_str(),a_Default.c_str()); + return BlockStringToType(a_Default); + } + return Block; +} + + + + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// cChunkGenerator: + +cChunkGenerator::cChunkGenerator(void) + : super("cChunkGenerator") + , m_World(NULL) + , m_BiomeGen(NULL) + , m_HeightGen(NULL) + , m_CompositionGen(NULL) +{ +} + + + + + +cChunkGenerator::~cChunkGenerator() +{ + Stop(); +} + + + + + +bool cChunkGenerator::Start(cWorld * a_World, cIniFile & a_IniFile) +{ + MTRand rnd; + m_World = a_World; + m_Seed = a_IniFile.GetValueSetI("Seed", "Seed", rnd.randInt()); + + InitBiomeGen(a_IniFile); + InitHeightGen(a_IniFile); + InitCompositionGen(a_IniFile); + InitStructureGens(a_IniFile); + InitFinishGens(a_IniFile); + + a_IniFile.WriteFile(); + + return super::Start(); +} + + + + + +void cChunkGenerator::Stop(void) +{ + m_ShouldTerminate = true; + m_Event.Set(); + m_evtRemoved.Set(); // Wake up anybody waiting for empty queue + Wait(); + + // Delete the generating composition: + for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) + { + delete *itr; + } + m_FinishGens.clear(); + for (cStructureGenList::const_iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr) + { + delete *itr; + } + m_StructureGens.clear(); + delete m_CompositionGen; + m_CompositionGen = NULL; + delete m_HeightGen; + m_HeightGen = NULL; + delete m_BiomeGen; + m_BiomeGen = NULL; +} + + + + + +void cChunkGenerator::InitBiomeGen(cIniFile & a_IniFile) +{ + AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); + if (BiomeGenName.empty()) + { + LOGWARN("[Generator]::BiomeGen value not found in world.ini, using \"DistortedVoronoi\"."); + BiomeGenName = "DistortedVoronoi"; + } + + bool CacheOffByDefault = false; + if (NoCaseCompare(BiomeGenName, "constant") == 0) + { + AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains"); + EMCSBiome b = StringToBiome(Biome); + if (b == -1) + { + LOGWARN("[Generator]::ConstantBiome value \"%s\" not recognized, using \"Plains\".", Biome.c_str()); + b = biPlains; + } + m_BiomeGen = new cBioGenConstant(b); + CacheOffByDefault = true; // we're generating faster than a cache would retrieve data :) + } + else if (NoCaseCompare(BiomeGenName, "checkerboard") == 0) + { + int BiomeSize = a_IniFile.GetValueSetI("Generator", "CheckerboardBiomeSize", 64); + AString Biomes = a_IniFile.GetValueSet ("Generator", "CheckerBoardBiomes", ""); + m_BiomeGen = new cBioGenCheckerboard(BiomeSize, Biomes); + CacheOffByDefault = true; // we're (probably) generating faster than a cache would retrieve data + } + else if (NoCaseCompare(BiomeGenName, "voronoi") == 0) + { + int CellSize = a_IniFile.GetValueSetI("Generator", "VoronoiCellSize", 64); + AString Biomes = a_IniFile.GetValueSet ("Generator", "VoronoiBiomes", ""); + m_BiomeGen = new cBioGenVoronoi(m_Seed, CellSize, Biomes); + } + else + { + if (NoCaseCompare(BiomeGenName, "distortedvoronoi") != 0) + { + LOGWARNING("Unknown BiomeGen \"%s\", using \"DistortedVoronoi\" instead.", BiomeGenName.c_str()); + } + int CellSize = a_IniFile.GetValueSetI("Generator", "DistortedVoronoiCellSize", 96); + AString Biomes = a_IniFile.GetValueSet ("Generator", "DistortedVoronoiBiomes", ""); + m_BiomeGen = new cBioGenDistortedVoronoi(m_Seed, CellSize, Biomes); + } + + // Add a cache, if requested: + int CacheSize = a_IniFile.GetValueSetI("Generator", "BiomeGenCacheSize", CacheOffByDefault ? 0 : 64); + if (CacheSize > 0) + { + if (CacheSize < 4) + { + LOGWARNING("Biomegen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", + CacheSize, 4 + ); + CacheSize = 4; + } + LOGINFO("Using a cache for biomegen of size %d.", CacheSize); + m_BiomeGen = new cBioGenCache(m_BiomeGen, CacheSize); + } +} + + + + + +void cChunkGenerator::InitHeightGen(cIniFile & a_IniFile) +{ + AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); + if (HeightGenName.empty()) + { + LOGWARN("[Generator]::HeightGen value not found in world.ini, using \"Biomal\"."); + HeightGenName = "Biomal"; + } + + bool CacheOffByDefault = false; + if (NoCaseCompare(HeightGenName, "flat") == 0) + { + int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5); + m_HeightGen = new cHeiGenFlat(Height); + CacheOffByDefault = true; // We're generating faster than a cache would retrieve data + } + else if (NoCaseCompare(HeightGenName, "classic") == 0) + { + // These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values): + float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1); + float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0); + float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0); + float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0); + float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5); + float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5); + m_HeightGen = new cHeiGenClassic(m_Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3); + } + else // "biomal" or + { + if (NoCaseCompare(HeightGenName, "biomal") != 0) + { + LOGWARN("Unknown HeightGen \"%s\", using \"Biomal\" instead.", HeightGenName.c_str()); + } + m_HeightGen = new cHeiGenBiomal(m_Seed, *m_BiomeGen); + } + + // Add a cache, if requested: + int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); + if (CacheSize > 0) + { + if (CacheSize < 4) + { + LOGWARNING("Heightgen cache size set too low, would hurt performance instead of helping. Increasing from %d to %d", + CacheSize, 4 + ); + CacheSize = 4; + } + LOGINFO("Using a cache for Heightgen of size %d.", CacheSize); + m_HeightGen = new cHeiGenCache(m_HeightGen, CacheSize); + } +} + + + + + +void cChunkGenerator::InitCompositionGen(cIniFile & a_IniFile) +{ + AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); + if (CompoGenName.empty()) + { + LOGWARN("[Generator]::CompositionGen value not found in world.ini, using \"Biomal\"."); + CompoGenName = "Biomal"; + } + if (NoCaseCompare(CompoGenName, "sameblock") == 0) + { + int Block = GetIniBlock(a_IniFile, "Generator", "SameBlockType", "stone"); + bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0); + m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked); + } + else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0) + { + m_CompositionGen = new cCompoGenDebugBiomes; + } + else if (NoCaseCompare(CompoGenName, "classic") == 0) + { + int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60); + int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2); + int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4); + BLOCKTYPE BlockTop = GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass"); + BLOCKTYPE BlockMiddle = GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt"); + BLOCKTYPE BlockBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone"); + BLOCKTYPE BlockBeach = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand"); + BLOCKTYPE BlockBeachBottom = GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone"); + BLOCKTYPE BlockSea = GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "9"); + m_CompositionGen = new cCompoGenClassic( + SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach, + BlockBeachBottom, BlockSea + ); + } + else + { + if (NoCaseCompare(CompoGenName, "biomal") != 0) + { + LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str()); + } + int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62); + m_CompositionGen = new cCompoGenBiomal(m_Seed, SeaLevel); + } +} + + + + + +void cChunkGenerator::InitStructureGens(cIniFile & a_IniFile) +{ + AString Structures = a_IniFile.GetValueSet("Generator", "Structures", "Trees,MarbleCaves,OreNests"); + + AStringVector Str = StringSplit(Structures, ","); + for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) + { + if (NoCaseCompare(*itr, "trees") == 0) + { + m_StructureGens.push_back(new cStructGenTrees(m_Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); + } + else if (NoCaseCompare(*itr, "marblecaves") == 0) + { + m_StructureGens.push_back(new cStructGenMarbleCaves(m_Seed)); + } + else if (NoCaseCompare(*itr, "dualridgecaves") == 0) + { + float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3); + m_StructureGens.push_back(new cStructGenDualRidgeCaves(m_Seed, Threshold)); + } + else if (NoCaseCompare(*itr, "orenests") == 0) + { + m_StructureGens.push_back(new cStructGenOreNests(m_Seed)); + } + else if (NoCaseCompare(*itr, "ravines") == 0) + { + m_StructureGens.push_back(new cStructGenRavines(m_Seed, 128)); + } + //* + // TODO: Not implemented yet; need a name + else if (NoCaseCompare(*itr, "wormnestcaves") == 0) + { + m_StructureGens.push_back(new cStructGenWormNestCaves(m_Seed)); + } + //*/ + else + { + LOGWARNING("Unknown structure generator: \"%s\". Ignoring.", itr->c_str()); + } + } // for itr - Str[] +} + + + + + +void cChunkGenerator::InitFinishGens(cIniFile & a_IniFile) +{ + AString Structures = a_IniFile.GetValueSet("Generator", "Finishers", "SprinkleFoliage,Ice,Snow,Lilypads,BottomLava"); + + AStringVector Str = StringSplit(Structures, ","); + for (AStringVector::const_iterator itr = Str.begin(); itr != Str.end(); ++itr) + { + if (NoCaseCompare(*itr, "SprinkleFoliage") == 0) + { + m_FinishGens.push_back(new cFinishGenSprinkleFoliage(m_Seed)); + } + else if (NoCaseCompare(*itr, "Snow") == 0) + { + m_FinishGens.push_back(new cFinishGenSnow); + } + else if (NoCaseCompare(*itr, "Ice") == 0) + { + m_FinishGens.push_back(new cFinishGenIce); + } + else if (NoCaseCompare(*itr, "Lilypads") == 0) + { + m_FinishGens.push_back(new cFinishGenLilypads(m_Seed)); + } + else if (NoCaseCompare(*itr, "BottomLava") == 0) + { + int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", 10); + m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); + } + } // for itr - Str[] +} + + + + + +void cChunkGenerator::QueueGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + { + cCSLock Lock(m_CS); + + // Check if it is already in the queue: + for (cChunkCoordsList::iterator itr = m_Queue.begin(); itr != m_Queue.end(); ++itr) + { + if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ)) + { + // Already in the queue, bail out + return; + } + } // for itr - m_Queue[] + + // Add to queue, issue a warning if too many: + if (m_Queue.size() >= QUEUE_WARNING_LIMIT) + { + LOGWARN("WARNING: Adding chunk [%i, %i] to generation queue; Queue is too big! (%i)", a_ChunkX, a_ChunkZ, m_Queue.size()); + } + m_Queue.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ)); + } + + m_Event.Set(); +} + + + + + +void cChunkGenerator::GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) +{ + if (m_BiomeGen != NULL) // Quick fix for generator deinitializing before the world storage finishes loading + { + m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); + } +} + + + + + +void cChunkGenerator::WaitForQueueEmpty(void) +{ + cCSLock Lock(m_CS); + while (!m_ShouldTerminate && !m_Queue.empty()) + { + cCSUnlock Unlock(Lock); + m_evtRemoved.Wait(); + } +} + + + + + +int cChunkGenerator::GetQueueLength(void) +{ + cCSLock Lock(m_CS); + return (int)m_Queue.size(); +} + + + + + +EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ) +{ + cChunkDef::BiomeMap Biomes; + int Y = 0; + int ChunkX, ChunkZ; + cWorld::AbsoluteToRelative(a_BlockX, Y, a_BlockZ, ChunkX, Y, ChunkZ); + m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes); + return cChunkDef::GetBiome(Biomes, a_BlockX, a_BlockZ); +} + + + + + +void cChunkGenerator::Execute(void) +{ + // To be able to display performance information, the generator counts the chunks generated. + // When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time. + int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty + clock_t GenerationStart = clock(); // Clock tick when the queue started to fill + clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often) + + while (!m_ShouldTerminate) + { + cCSLock Lock(m_CS); + while (m_Queue.size() == 0) + { + if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC)) + { + LOG("Chunk generator performance: %.2f ch/s (%d ch total)", + (double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart), + NumChunksGenerated + ); + } + cCSUnlock Unlock(Lock); + m_Event.Wait(); + if (m_ShouldTerminate) + { + return; + } + NumChunksGenerated = 0; + GenerationStart = clock(); + LastReportTick = clock(); + } + + cChunkCoords coords = m_Queue.front(); // Get next coord from queue + m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue + bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); + Lock.Unlock(); // Unlock ASAP + m_evtRemoved.Set(); + + // Display perf info once in a while: + if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC)) + { + LOG("Chunk generator performance: %.2f ch/s (%d ch total)", + (double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart), + NumChunksGenerated + ); + LastReportTick = clock(); + } + + // Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set + if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ)) + { + LOGD("Chunk [%d, %d] already generated, skipping generation", coords.m_ChunkX, coords.m_ChunkZ); + // Already generated, ignore request + continue; + } + + if (SkipEnabled && !m_World->HasChunkAnyClients(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ)) + { + LOGWARNING("Chunk generator overloaded, skipping chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); + continue; + } + + LOGD("Generating chunk [%d, %d, %d]", coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); + DoGenerate(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); + + // Save the chunk right after generating, so that we don't have to generate it again on next run + m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ); + + NumChunksGenerated++; + } // while (!bStop) +} + + + + +void cChunkGenerator::DoGenerate(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + cChunkDef::BiomeMap BiomeMap; + cChunkDef::BlockTypes BlockTypes; + cChunkDef::BlockNibbles BlockMeta; + cChunkDef::HeightMap HeightMap; + cEntityList Entities; + cBlockEntityList BlockEntities; + + cLuaChunk LuaChunk( BlockTypes, BlockMeta, HeightMap, BiomeMap ); + if( cRoot::Get()->GetPluginManager()->CallHookChunkGenerating(m_World, a_ChunkX, a_ChunkZ, &LuaChunk ) ) + { + // A plugin interrupted generation, handle something plugin specific + if( LuaChunk.IsUsingDefaultBiomes() ) + { + m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap); + } + if( LuaChunk.IsUsingDefaultComposition() ) + { + m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities); + } + if( LuaChunk.IsUsingDefaultStructures() ) + { + for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr) + { + (*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities); + } // for itr - m_StructureGens[] + } + if( LuaChunk.IsUsingDefaultFinish() ) + { + for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) + { + (*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities); + } // for itr - m_FinishGens[] + } + } + else + { + // Use the composed generator: + m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, BiomeMap); + m_HeightGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap); + m_CompositionGen->ComposeTerrain(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities); + for (cStructureGenList::iterator itr = m_StructureGens.begin(); itr != m_StructureGens.end(); ++itr) + { + (*itr)->GenStructures(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, Entities, BlockEntities); + } // for itr - m_StructureGens[] + for (cFinishGenList::iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) + { + (*itr)->GenFinish(a_ChunkX, a_ChunkZ, BlockTypes, BlockMeta, HeightMap, BiomeMap, Entities, BlockEntities); + } // for itr - m_FinishGens[] + } + + m_World->SetChunkData( + a_ChunkX, a_ChunkY, a_ChunkZ, + BlockTypes, BlockMeta, + NULL, NULL, // We don't have lighting, chunk will be lighted when needed + &HeightMap, &BiomeMap, + Entities, BlockEntities, + true + ); + + cRoot::Get()->GetPluginManager()->CallHook(cPluginManager::E_PLUGIN_CHUNK_GENERATED, 3, m_World, a_ChunkX, a_ChunkZ); +} + + + + -- cgit v1.2.3