From 92c59963f82f81aa3202657e7fdbb2592924ede3 Mon Sep 17 00:00:00 2001 From: "cedeel@gmail.com" Date: Thu, 14 Jun 2012 13:06:06 +0000 Subject: Attempt to bring sanity to newlines across systems. git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Defines.h | 586 +++++++++++++++++++++++++++---------------------------- 1 file changed, 293 insertions(+), 293 deletions(-) (limited to 'source/Defines.h') diff --git a/source/Defines.h b/source/Defines.h index fae466e4a..d0279875f 100644 --- a/source/Defines.h +++ b/source/Defines.h @@ -1,293 +1,293 @@ -#pragma once - -#include "BlockID.h" - -//tolua_begin -// emissive blocks -extern unsigned char g_BlockLightValue[]; -// whether blocks allow spreading -extern unsigned char g_BlockSpreadLightFalloff[]; -// whether blocks are transparent (light can shine though) -extern bool g_BlockTransparent[]; -// one hit break blocks -extern bool g_BlockOneHitDig[]; -//tolua_end - -//--DO NOT DELETE THIS COMMENT-- //tolua_export - - - - - -inline bool IsValidBlock( int a_BlockID ) //tolua_export -{ //tolua_export - if( a_BlockID > -1 && - a_BlockID <= 126 && //items to 109 are valid for Beta1.8.1.. 1.2.5 is up to 126 - //a_BlockID != 29 && allow pistons - //a_BlockID != 33 && allow pistons - a_BlockID != 34 && - a_BlockID != 36 ) - { - return true; - } - return false; -} //tolua_export - - - - - -// Was old :o -// Changed to fit the style ;) -inline bool IsValidItem( int a_ItemID ) //tolua_export -{ //tolua_export - if( (a_ItemID >= 256 && a_ItemID <= 388) - || (a_ItemID >= 2256 && a_ItemID <= 2266) ) - { - return true; - } - - if( a_ItemID == 0 ) - return false; - - return IsValidBlock( a_ItemID ); -} //tolua_export - - - - - -inline bool IsBlockWater(char a_BlockID) -{ - return (a_BlockID == E_BLOCK_WATER || a_BlockID == E_BLOCK_STATIONARY_WATER); -} - - - - - -inline bool IsBlockLava(char a_BlockID) -{ - return (a_BlockID == E_BLOCK_LAVA || a_BlockID == E_BLOCK_STATIONARY_LAVA); -} - - - - - -inline void AddDirection( int & a_X, int & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false ) -{ - if( !a_bInverse ) - { - switch( a_Direction ) - { - case 0: - a_Y--; - break; - case 1: - a_Y++; - break; - case 2: - a_Z--; - break; - case 3: - a_Z++; - break; - case 4: - a_X--; - break; - case 5: - a_X++; - break; - }; - } - else - { - switch( a_Direction ) // other way around - { - case 0: - a_Y++; - break; - case 1: - a_Y--; - break; - case 2: - a_Z++; - break; - case 3: - a_Z--; - break; - case 4: - a_X++; - break; - case 5: - a_X--; - break; - }; - } -} - - - - - -inline void AddDirection( int & a_X, unsigned char & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false ) //tolua_export -{//tolua_export - int Y = a_Y; - AddDirection( a_X, Y, a_Z, a_Direction, a_bInverse ); - if( Y < 0 ) a_Y = 0; - else if( Y > 255 ) a_Y = 255; - else a_Y = (unsigned char)Y; -}//tolua_export - - - - - -#include -#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f -#define MIN(a,b) (((a)>(b))?(b):(a)) -#define MAX(a,b) (((a)>(b))?(a):(b)) -inline void EulerToVector( float a_Pan, float a_Pitch, float & a_X, float & a_Y, float & a_Z ) -{ - // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); - // a_Y = -sinf ( a_Pitch / 180 * PI ); - // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); - a_X = cos(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI); - a_Y = sin(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI); - a_Z = sin(a_Pitch / 180 * PI); -} - - - - - -inline void VectorToEuler( float a_X, float a_Y, float a_Z, float & a_Pan, float & a_Pitch ) -{ - if( a_X != 0 ) - a_Pan = atan2( a_Z, a_X ) * 180 / PI - 90; - else - a_Pan = 0; - a_Pitch = atan2(a_Y, sqrtf((a_X * a_X) + (a_Z * a_Z))) * 180 / PI; -} - - - - - -inline float GetSignf( float a_Val ) -{ - return (a_Val < 0.f)?-1.f:1.f; -} - - - - - -inline float GetSpecialSignf( float a_Val ) -{ - return (a_Val <= 0.f)?-1.f:1.f; -} - - - - -//tolua_begin -namespace ItemCategory -{ - inline bool IsPickaxe(ENUM_ITEM_ID a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_PICKAXE) - || (a_ItemID == E_ITEM_STONE_PICKAXE) - || (a_ItemID == E_ITEM_IRON_PICKAXE) - || (a_ItemID == E_ITEM_GOLD_PICKAXE) - || (a_ItemID == E_ITEM_DIAMOND_PICKAXE); - } - - - - inline bool IsAxe(ENUM_ITEM_ID a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_AXE) - || (a_ItemID == E_ITEM_STONE_AXE) - || (a_ItemID == E_ITEM_IRON_AXE) - || (a_ItemID == E_ITEM_GOLD_AXE) - || (a_ItemID == E_ITEM_DIAMOND_AXE); - } - - - - inline bool IsSword(ENUM_ITEM_ID a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_SWORD) - || (a_ItemID == E_ITEM_STONE_SWORD) - || (a_ItemID == E_ITEM_IRON_SWORD) - || (a_ItemID == E_ITEM_GOLD_SWORD) - || (a_ItemID == E_ITEM_DIAMOND_SWORD); - } - - - - inline bool IsHoe(ENUM_ITEM_ID a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_HOE) - || (a_ItemID == E_ITEM_STONE_HOE) - || (a_ItemID == E_ITEM_IRON_HOE) - || (a_ItemID == E_ITEM_GOLD_HOE) - || (a_ItemID == E_ITEM_DIAMOND_HOE); - } - - - - inline bool IsShovel(ENUM_ITEM_ID a_ItemID) - { - return (a_ItemID == E_ITEM_WOODEN_SHOVEL) - || (a_ItemID == E_ITEM_STONE_SHOVEL) - || (a_ItemID == E_ITEM_IRON_SHOVEL) - || (a_ItemID == E_ITEM_GOLD_SHOVEL) - || (a_ItemID == E_ITEM_DIAMOND_SHOVEL); - } - - - - inline bool IsTool(ENUM_ITEM_ID a_ItemID) - { - return IsPickaxe( a_ItemID ) - || IsAxe ( a_ItemID ) - || IsSword ( a_ItemID ) - || IsHoe ( a_ItemID ) - || IsShovel ( a_ItemID ); - } -} -//tolua_end - - - - -//tolua_begin -enum eGameMode -{ - eGameMode_Survival = 0, - eGameMode_Creative = 1, -}; - - - - - -enum eWeather -{ - eWeather_Sunny = 0, - eWeather_Rain = 1, - eWeather_ThunderStorm = 2, - -}; - - - - -//tolua_end - - - - +#pragma once + +#include "BlockID.h" + +//tolua_begin +// emissive blocks +extern unsigned char g_BlockLightValue[]; +// whether blocks allow spreading +extern unsigned char g_BlockSpreadLightFalloff[]; +// whether blocks are transparent (light can shine though) +extern bool g_BlockTransparent[]; +// one hit break blocks +extern bool g_BlockOneHitDig[]; +//tolua_end + +//--DO NOT DELETE THIS COMMENT-- //tolua_export + + + + + +inline bool IsValidBlock( int a_BlockID ) //tolua_export +{ //tolua_export + if( a_BlockID > -1 && + a_BlockID <= 126 && //items to 109 are valid for Beta1.8.1.. 1.2.5 is up to 126 + //a_BlockID != 29 && allow pistons + //a_BlockID != 33 && allow pistons + a_BlockID != 34 && + a_BlockID != 36 ) + { + return true; + } + return false; +} //tolua_export + + + + + +// Was old :o +// Changed to fit the style ;) +inline bool IsValidItem( int a_ItemID ) //tolua_export +{ //tolua_export + if( (a_ItemID >= 256 && a_ItemID <= 388) + || (a_ItemID >= 2256 && a_ItemID <= 2266) ) + { + return true; + } + + if( a_ItemID == 0 ) + return false; + + return IsValidBlock( a_ItemID ); +} //tolua_export + + + + + +inline bool IsBlockWater(char a_BlockID) +{ + return (a_BlockID == E_BLOCK_WATER || a_BlockID == E_BLOCK_STATIONARY_WATER); +} + + + + + +inline bool IsBlockLava(char a_BlockID) +{ + return (a_BlockID == E_BLOCK_LAVA || a_BlockID == E_BLOCK_STATIONARY_LAVA); +} + + + + + +inline void AddDirection( int & a_X, int & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false ) +{ + if( !a_bInverse ) + { + switch( a_Direction ) + { + case 0: + a_Y--; + break; + case 1: + a_Y++; + break; + case 2: + a_Z--; + break; + case 3: + a_Z++; + break; + case 4: + a_X--; + break; + case 5: + a_X++; + break; + }; + } + else + { + switch( a_Direction ) // other way around + { + case 0: + a_Y++; + break; + case 1: + a_Y--; + break; + case 2: + a_Z++; + break; + case 3: + a_Z--; + break; + case 4: + a_X++; + break; + case 5: + a_X--; + break; + }; + } +} + + + + + +inline void AddDirection( int & a_X, unsigned char & a_Y, int & a_Z, char a_Direction, bool a_bInverse = false ) //tolua_export +{//tolua_export + int Y = a_Y; + AddDirection( a_X, Y, a_Z, a_Direction, a_bInverse ); + if( Y < 0 ) a_Y = 0; + else if( Y > 255 ) a_Y = 255; + else a_Y = (unsigned char)Y; +}//tolua_export + + + + + +#include +#define PI 3.14159265358979323846264338327950288419716939937510582097494459072381640628620899862803482534211706798f +#define MIN(a,b) (((a)>(b))?(b):(a)) +#define MAX(a,b) (((a)>(b))?(a):(b)) +inline void EulerToVector( float a_Pan, float a_Pitch, float & a_X, float & a_Y, float & a_Z ) +{ + // a_X = sinf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); + // a_Y = -sinf ( a_Pitch / 180 * PI ); + // a_Z = -cosf ( a_Pan / 180 * PI ) * cosf ( a_Pitch / 180 * PI ); + a_X = cos(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI); + a_Y = sin(a_Pan / 180 * PI)*cos(a_Pitch / 180 * PI); + a_Z = sin(a_Pitch / 180 * PI); +} + + + + + +inline void VectorToEuler( float a_X, float a_Y, float a_Z, float & a_Pan, float & a_Pitch ) +{ + if( a_X != 0 ) + a_Pan = atan2( a_Z, a_X ) * 180 / PI - 90; + else + a_Pan = 0; + a_Pitch = atan2(a_Y, sqrtf((a_X * a_X) + (a_Z * a_Z))) * 180 / PI; +} + + + + + +inline float GetSignf( float a_Val ) +{ + return (a_Val < 0.f)?-1.f:1.f; +} + + + + + +inline float GetSpecialSignf( float a_Val ) +{ + return (a_Val <= 0.f)?-1.f:1.f; +} + + + + +//tolua_begin +namespace ItemCategory +{ + inline bool IsPickaxe(ENUM_ITEM_ID a_ItemID) + { + return (a_ItemID == E_ITEM_WOODEN_PICKAXE) + || (a_ItemID == E_ITEM_STONE_PICKAXE) + || (a_ItemID == E_ITEM_IRON_PICKAXE) + || (a_ItemID == E_ITEM_GOLD_PICKAXE) + || (a_ItemID == E_ITEM_DIAMOND_PICKAXE); + } + + + + inline bool IsAxe(ENUM_ITEM_ID a_ItemID) + { + return (a_ItemID == E_ITEM_WOODEN_AXE) + || (a_ItemID == E_ITEM_STONE_AXE) + || (a_ItemID == E_ITEM_IRON_AXE) + || (a_ItemID == E_ITEM_GOLD_AXE) + || (a_ItemID == E_ITEM_DIAMOND_AXE); + } + + + + inline bool IsSword(ENUM_ITEM_ID a_ItemID) + { + return (a_ItemID == E_ITEM_WOODEN_SWORD) + || (a_ItemID == E_ITEM_STONE_SWORD) + || (a_ItemID == E_ITEM_IRON_SWORD) + || (a_ItemID == E_ITEM_GOLD_SWORD) + || (a_ItemID == E_ITEM_DIAMOND_SWORD); + } + + + + inline bool IsHoe(ENUM_ITEM_ID a_ItemID) + { + return (a_ItemID == E_ITEM_WOODEN_HOE) + || (a_ItemID == E_ITEM_STONE_HOE) + || (a_ItemID == E_ITEM_IRON_HOE) + || (a_ItemID == E_ITEM_GOLD_HOE) + || (a_ItemID == E_ITEM_DIAMOND_HOE); + } + + + + inline bool IsShovel(ENUM_ITEM_ID a_ItemID) + { + return (a_ItemID == E_ITEM_WOODEN_SHOVEL) + || (a_ItemID == E_ITEM_STONE_SHOVEL) + || (a_ItemID == E_ITEM_IRON_SHOVEL) + || (a_ItemID == E_ITEM_GOLD_SHOVEL) + || (a_ItemID == E_ITEM_DIAMOND_SHOVEL); + } + + + + inline bool IsTool(ENUM_ITEM_ID a_ItemID) + { + return IsPickaxe( a_ItemID ) + || IsAxe ( a_ItemID ) + || IsSword ( a_ItemID ) + || IsHoe ( a_ItemID ) + || IsShovel ( a_ItemID ); + } +} +//tolua_end + + + + +//tolua_begin +enum eGameMode +{ + eGameMode_Survival = 0, + eGameMode_Creative = 1, +}; + + + + + +enum eWeather +{ + eWeather_Sunny = 0, + eWeather_Rain = 1, + eWeather_ThunderStorm = 2, + +}; + + + + +//tolua_end + + + + -- cgit v1.2.3