From 75937077136b9ec2eaba49c74543bdee323f68ff Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 9 Mar 2013 14:35:43 +0000 Subject: Pickups are now being saved into Anvil. Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Blocks/BlockChest.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/Blocks/BlockChest.h') diff --git a/source/Blocks/BlockChest.h b/source/Blocks/BlockChest.h index 6de6a8e29..5a64a16bb 100644 --- a/source/Blocks/BlockChest.h +++ b/source/Blocks/BlockChest.h @@ -41,7 +41,7 @@ public: { return false; } - float rot = a_Player->GetRotation(); + double rot = a_Player->GetRotation(); if ( (Area.GetRelBlockType(0, 0, 1) == E_BLOCK_CHEST) || (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) @@ -79,7 +79,7 @@ public: return; } - float rot = a_Player->GetRotation(); + double rot = a_Player->GetRotation(); // Choose meta from player rotation, choose only between 2 or 3 NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3; if ( @@ -178,7 +178,7 @@ public: /// Translates player rotation when placing a chest into the chest block metadata. Valid for single chests only - static NIBBLETYPE RotationToMetaData(float a_Rotation) + static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 90 + 45; // So its not aligned with axis -- cgit v1.2.3